(none) Quintin Stone - Role-Playing Games
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Role-Playing Games

So a while back (like, August of 2001) I managed to convince my friends to start up a role-playing group. We dove into the newly release Dungeons & Dragons 3rd Edition. LouZiffer ran it and the rest of us played. Following the Sunless Citadel, two people dropped out and the four of us remaining played through an adventure for Jovian Chronicles. After that ended, I ran a brief GURPS Traveller scenario with some mixed results. We then gained two new people and continued on with D&D and about half of the original characters. Then came a Heavy Gear campaign and down one person. During two lulls when one player was out of town, I GMed a two-session All Flesh Must Be Eaten zombiefest one-shot.

We then finished a 6-player Buffy the Vampire Slayer scenario from what may become a long-term campaign and wrapped up a three-session one-shot where the players created characters based on their real-life selves, I shuffled the characters among them, and then all the characters were abducted by aliens. I've run three adventures for Mutants & Masterminds and we played a third Dungeons and Dragons adventure against sneaky shape-shifting enemies. LouZiffer also ran a Paranoia game and there was much backstabbing.

What's now on the plate? I spent a lot of time working on rule adaptations to Cinematic Unisystem (Buffy RPG, Angel RPG, Army of Darkness RPG) in order to fit with the tone, style, and feel of the Fallout computer RPGs. A few weeks ago we launched the first (and only, so far) session of Cinematic Unisystem Fallout. Sadly Real Life has conspired against us, but hopefully we can get another session underway soon.

Thoughts of future games:

  • Traveller just didn't jive with me. I didn't care for the techs or the slow intersystem travel times. Lack of FTL communication bugged me. So maybe some higher-tech future system. Possibly CORE Command.

  • I'm moderately interested in Deadlands, but Mojo has fits any time he hears it even mentioned. Get over it, Mojo!

  • I've read quite a bit of Spycraft 1st Edition. The system seems very flexible when it comes to character creation and I appreciate all the different gun listings. However, the rules are rather in-depth (crunchy) and the errata makes me cry every time I look at it. 27 pages of corrections and additions for just the core rulebook? Sypcraft 2nd Edition has been out for a while now, but I feel invested in 1st since I have the book. I should try to sell it and then consider 2nd.

  • A game in the vein of X-Com and UFO: Aftermath. The aliens have arrived and now it's time to fight back. The Silhouette System could work for this. Maybe Classic Unisystem with the sci-fi sourcebook called All Tomorrow's Zombies? Probably would be a great fit.

  • Mojo has a copy of Exalted and I'm interested. The trick will be getting everyone familiar with the setting, I'm afraid. It's huge!

My Character Sheets:

Mutants and Masterminds (v1.1) Unisystem (v1.0)
Star Wars d20 (v1.2)

Links:

Dungeons & Dragons Jovian Chronicles
Heavy Gear GURPS
All Flesh Must Be Eaten Buffy: The Vampire Slayer
Mutants & Masterminds RPG.NET

Adventure Recaps:

Part 1 of our D&D adventure, Forge of Fury Part 2 of our D&D adventure, Forge of Fury
Part 3 of our D&D adventure, Forge of Fury Part 4 of our D&D adventure, Forge of Fury

Part 1 of the zombie adventure, Heritage Lake Part 2 of the zombie adventure, Heritage Lake

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