All Things Devours
Author: half sick of shadows
Language: z-code
Score: 8
It's hard to say anything specific about this game without spoiling
it. At its core is a brilliant game-encompassing puzzle, though I felt
the writing could have done with a bit more polish.
As far as plot and puzzles go, the game is effectively one big puzzle.
It's up to the player to get all the pieces to fit. Because of the
nature of the game, All Things Devours (an somewhat awkward title taken
from the line of a poem) violates rule 3 of the IF "Bill of Players
Rights", which says that the player should "be able to win without
experience of past lives". But in this case, an exception can be made.
This is not a traditional treasure search. Instead, it's a game of
planning and strategy, where each failed attempt makes your reevaluate
and refine your methods.
As good as the gameplay was, I found the writing to be sparse in
places. Most rooms were little more than a cursory description followed
by a vanilla listing of doors (as many as five in one room). Most of
these doors had little to differentiate them besides direction and, in
some cases, numbering (first door, second door, etc.). I think the
author should have tried for a better way of making each door a bit more
distinct (by style or color perhaps) and for aesthetics, incorporated
them a little better into the room description, rather than listing them
one after another like a roster of room contents. My poor American
hands were not happy at typing "Deutsch" over and over in order to
manipulate the Deutsch lab door.
The only technical fault I could find was that the Basement Landing
mentioned the north door twice. Other than that, everything seemed to
function flawlessly.
I really did have a blast while playing this game. Everything fit.
In fact, my only disappointment was that the author had taken an idea
for a puzzle I had, made it even better, and expanded it into a whole
game. Though I did get hung up early on, and later with the second
stage, once I figured out the secret, I had a great time experimenting
and seeing what to do next.
When I realized that this game was effectively a puzzle I had
conceived for one of my own works-not-in-progress.
Being clueless what to do next, just before I discovered what the
prototype actually did. After that, it was very engaging.
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