I'm in the process of playing Prince of Persia: Sands of Time. This
game was well received when it came out. And I can definitely see the
appeal. But
gripe gripe gripe it has some of the same port
problems that so many other console->PC conversion games have. Mainly,
some really bad camera controls, much like Beyond Good and Evil (which I
still haven't finished). The problem is that console controllers are
not precise and are aided by the game "helping" the player by deciding
on camera movement. The mouse is a precision instrument and does not
need the game to extrapolate where it thinks the player needs the
camera. The player (me) is quite capable of deciding that on his own,
thank you very much.
Whoever ports these games just doesn't seem to get that,
unfortunately. So you end up with areas where the camera won't go to
where you need because it intersects with a wall and instead of zooming
closer to the character, it shuffles you back to where you didn't want
the camera in the first place (with a loud "wooshing" sound). Or you're
running along by holding the Forward key and you charge through a
doorway, only to have the camera position unexpectedly change to one of
those "cinematic" angles and now "forward" is in the opposite direction,
so your character slides to a stop and sprints off right back out
the door you just ran through.
At least the save points are close enough together to alieviate any
frustration caused by having save points to begin with. And I like that
my progress is shown to me on the save/load screens, giving me an idea
of how much of the game is left to see. I've never felt lost for long,
nor have I had to resort to a walk-through or strategy guide, thanks to
an innovative "foreshadowing" vision shown at every save point. It
really just offers brief glimpses of what needs to be done in the next
area without giving too much away. A nice touch.
Update: Okay, all done. So, plenty more camera and control
issues. In addition, there are plenty of uninteresting 3 or 4 opponent
fights throughout the game where each enemy you kill is immediately
replaced. These combats go on way too long before monsters start
staying dead. And there's one railroad spot where a bridge crumbles
beneath you, dropping you into a chasm. Err, except I control the Sands
of Time, so why wouldn't I reverse time to undo it? You know, like all
the other times I fell to my death. Of course later on, after I lose
the dagger, there are jump puzzles that require multiple perfectly-timed
jumps and a single mistake is instantly fatal.
Probably worth playing through if you can get it in the bargain bin.
(Updated Monday, November 7, 2005 10:02 PM)