notablog
Blood 2 demo |
Sunday, November 1, 1998 10:22 PM |
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Well, just played the Blood 2 demo. The level of detail seems much
higher than Shogo, even on "Low". People have well-defined faces and
rather complex body structures. I imagine this has something to do with
the choppiness on my system. It's playable, but a lot of lag between
the mouse movement and the screen movement, especially when there's a
lot of surfaces being displayed. I was rather shocked to find that the
first three weapons (the pistol(s), the submachine gun(s), and the
assault rifle) all used the same ammo! You can imagine my surprise when
I switched from the used-up assault rifle to the submachine gun only to
find an empty chamber staring up at me. The bullet holes in walls and
other materials seemed to have been done better in Shogo than Blood 2,
but still, everything in Blood 2 seems a lot more photorealistic.
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Bastards at Bid.com |
Thursday, October 15, 1998 2:07 PM |
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Well! After six long months, BID.COM has finally refunded the
almost four-hundred dollars they charged me for a monitor that never came.
Or at least, that's what they claim. I'll have to check my credit card
statement to make sure that their message is true.
Why did it take them so long? Why couldn't they deliver the monitor
in the first several months before I began insisting on a refund? Why did
they fail to respond to every message I sent them for the past two months?
I have no idea, but I do know that I will actively discourage anyone I
know from ever using their online auction site.
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Updating the game center |
Monday, October 12, 1998 2:12 PM |
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I know that our gaming area has been slow to update, but that's just
because we're lazy sloths, not because we haven't been playing. I
myself have such a backlog of reviews to write it's silly. Here's a
list of the items I hope to have available: Quake II, both Q2 mission
packs, Deadlock II, Starship Titanic, Jedi Knight, Theme Hospital,
Obsidian, Age of Empires, Heavy Gear, and Outlaws. Are some of these
games, though, too old to be worth the bother? Maybe, but I'll try to
get them all... I'll just start with the newest games and work my way
backwards. A new game gets older quicker than an older game, if you get
my meaning.
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The Shogo demo |
Monday, October 12, 1998 1:46 PM |
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I played the demo for Shogo, and the engine itself was pretty
impressive. There was a certain amount of lagging for quick, sudden mouse
movements on my machine (a P233 with 128M RAM and an Orchid Righteous 3D
card), but on the other hand, the turning was very smooth, as was all
animation. Effects provided a visual feast of eye candy, and I only hope
everyone has enough computing power to appreciate them.
There were a few sticking points about the game/demo itself. I found
it rather odd that there were weapons in the demo that you could pick up,
but couldn't actually use, because they're "not available in demo"
(for example, the assault rifle). Why are they even there at all? And,
as a gun guy, I found the misnomer applied to the "machine gun" rather
amusing. The person who devised these weapons doesn't know the difference
between a machine gun and a submachine gun? I may not expect the average
joe to know the distinction, but if you're putting together a game based
on weapons, you may want to do a little research (beyond just playing
Quake II, which made the same silly mistake... that puny little
thing is not a machine gun).
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