Amazing how long it can take to make the important decisions regarding a
mod, but time and time again it's been shown that a little planning
beforehand can prevent a lot of pain later on. Now that we're
approaching air-tight plans on nearly everything conceivable, we can
move ahead without worrying about possibly changing our minds at a
future date.
Models, skins, maps, sounds, code... these are the major components for
any serious game conversion. But trying to work on them before you have
a concrete game plan is just a bad idea. Fortunately, that first step
is basically over.
By the way, I've played Infiltration for UT and I'm sorry, I'm just not
that impressed. Most of the models are okay, but the skins are
substandard. The weapon models don't sit well with the player models,
but I'm not sure how easy Unreal Tournament makes fixing that. My
suggestion to the UT community (and Epic) is to stop drooling over the
first mod available for the game. Have some standards, for crying out
loud.