Interactive Fiction
Role-playing Games
Quintin Stone

<< Previous      Search Archive      Next >>
Epic sluggish to respond
You can find this message on the "Unreal Technology" page:
Buckling under popular demand from the UT skinning/mod community we are releasing a public version of 'Bright', our trusty old command-line-based texture palettizer tool. Get it right here. Documentation included in the zip file. We used this throughout development of Unreal and Unreal Tournament to convert source art textures into 8-bit formats with minimal loss of quality.
This is, in my view, very indicative of Epic's attitude towards mod makers so far. Why would it take months of requests from the community for Epic to release this simple command-line tool to gamers? If Epic is truly supporting the mod making community, why wasn't this available the moment Unreal Tournament was released? Better yet, why does the "Unreal Technology" page have version 1.0 of 3ds2unr.exe when version 1.15 (released 5 months later) is available from a dead webpage that hasn't been updated for 12 months?

And yet Brandon "Green Marine" Reinhart took great offense to the suggestion that Epic hasn't provided the resources to mod makers that some other games have. Wake up, Brandon. The reason is because it's true. The offerings available from Epic feel like table scraps. The information is so sparse that it gives a tantalizing taste, but in the end seems to provide little sustenance.

Probably the most telling evidence of this is that Brandon Reinhart himself has joined the team that's porting Rocket Arena to Unreal Tournament. He must have seen the kind of sway that the RA team has when their complaint about Quake3 mod support produced immediate results from both the community and the Id team itself. It probably terrified Epic that a similar comment would be made about their support, so they immediately sent Brandon to launch a preemptive strike.

I mean, God forbid that they actually work to make mod editing easier for everyone, not just one high profile team. Like, I don't know, documenting their code, releasing some actually useful utilities, or providing instructions on the most common and obvious mod changes.

So far our UT mod has been an exercise in frustration. Even community resources have provided almost nothing beyond the info available from Epic. Finding decent information on model conversion or expanding the functionality of existing classes (and passing those changes down to existing subclasses) has been next to impossible. What little info I find is incomplete, and the utlities don't work.

Permalink   Filed under: Technology, Games
<< Previous      Search Archive      Next >>

notablog RSS 2.0 feed
These pages Copyright © 2004-2008 — Contact me at stone@rps.net