(none) Quintin Stone - Home
Home
Interactive Fiction
Role-playing Games
Quintin Stone
notablog
Archive

<< Previous      Search Archive      Next >>
GUN
I finished Neversoft's GUN last night. This game is a western third- and first-person shooter sort of in the vein of Grand Theft Auto, but with a much more shallow world. It probably would have taken longer if I had focused more on the side quests (marshal missions, wanted posters, pony express). As it was, the side quests just weren't all that interesting. I was honestly surprised at how decent the main storyline was. Mature, without being too over the top, mostly reasonable reactions from the characters involved.

The gameplay on the other hand was only okay; controls just felt wrong. Too much mouse acceleration made quick turns uncontrollably fast. The general game interface was, in my opinion, a prime example of how concurrent development on PC and console negatively affects the PC version. Menu fonts were jarringly large, as if designed for the lower resolution of a television. Too many sub-menus for what should be straight foward tasks.

Graphics were mostly good. I did notice some issues with models at farther distances, such as feet and accessories not synced with the animations. Plus, distant character and animal models had overly simplified animation sequences which just plain looked bad, sometimes moving without animating at all. I'm not sure if this had anything to do with my graphics settings.

A decent game, not quite the western GTA-style sandbox some hoped it would be.

Permalink   Filed under: Games, Review
<< Previous      Search Archive      Next >>

notablog RSS 2.0 feed
These pages Copyright © 2004-2008 — Contact me at stone@rps.net