(none) Quintin Stone - Home
Home
Interactive Fiction
Role-playing Games
Quintin Stone
notablog
Archive

<< Previous      Search Archive      Next >>
Good subjects are hard to find
I'm still trying to find a good IF game subject that I can really get jazzed about. I was really into Scavenger as soon as I conceived it. Unfortunately, every idea I've had since then has gone through a bit of refinement and then stalled. Part of the problem, I think, is that I've started putting too much thought into community reaction. Not how much people enjoy them, but how much they are actively discussed. Risorgimento Represso and Scavenger placed 2nd and 3rd in the comp, but the game that got all the attention was Slouching Towards Bedlam because of its unique concepts and unusual twists. So while an old-fashioned puzzler can do well in comps and even receive high praise, it really won't get discussed and talked about the way an unusual and avant garde piece will. So I think what's happening is that I find myself in a deadlock between working the good-but-mundane game ideas I have and wanting my game to be debated and pondered in a public setting. This puts me into a bit of a quandry because I have a severe lack of original creativity (as anyone who played Scavenger has no doubt realized). The avant garde IF requires, at its core, a new and innovative idea. That's always the tricky part, isn't it?
Permalink   Filed under: Games, Personal
<< Previous      Search Archive      Next >>

notablog RSS 2.0 feed
These pages Copyright © 2004-2008 — Contact me at stone@rps.net