Last night I wrapped up the final level of Hitman: Contracts, not really
a Hitman 2 sequel, but then not exactly an expansion either. In fact, I
wonder if the developers even really knew what it was they were
creating. Unlike the previous two Hitman games, this one did not follow
a linear timeline of jobs that (more or less) tie into the overall
story. Instead, Contracts is a series of flashbacks to previous jobs as
the character of 47 lies critically wounded on a table in a dingy hotel
room. So, first off, we lack the story arc that ties the jobs together,
however tenuously. The second problem is that many of these missions
seem to be revisions of tasks in the original Hitman: Codename 47 game.
Both games have a sequence of 4 missions involving rival Hong Kong
gangs, culminating in the elimination of the negotiators and the crooked
chief of police, and then the assassination of a gang leader. Each game
also has a hotel mission involving two brothers, a florist, and a bomb.
I can't figure out why they felt the need to include these rehashed
maps. They're not the original map layouts; the levels have been
completely redone and your starting equipment is different. But... why?
Was it really so hard to come up with new ideas?
Anyway, the game ends on a clear and unambiguous lead-in for a sequel,
so I'm really hoping that the next Hitman game makes up for these
shortcomings.
(Updated Friday, February 25, 2005 2:15 PM)