The Great Xavio
Author: Reese Warner
The dialog is strange and quirky, which is not so bad. The game
itself has a ludicrous premise, made worse by the twist in the middle.
It's not until you try to leave that Todd decides he must confront
Xavio, which means yet another trip into his suite. How, exactly, am I
to know to ask the concierge for a paperclip in order to unlock the
bathroom door? Why does (presumably) Mercouri the Magnificent call me
on my cell phone? The second half of the game really falls down when it
comes to figuring out what to do next and how to do it.
There are several issues with missing spaces between sentences. There
are big problems when Todd gets into the cart and still managing to be
everywhere you go. In the start room, his comment appears to be built
into the room description (and thus it repeats any time you do a LOOK).
All problems seem to be cosmetic though.
The game started off questionable, peaked soon afterwards with the
search of the hotel, but dropped off as more and more read-mind puzzles
were encountered. Though Todds is obviously meant to be a quirky,
eccentric character, his behavior and dialog quickly become stale.
Getting Todd to hide inside the cart. Sure, it's a movie cliche.
Still nice that it worked.
Probably the need to ask Max for a paperclip in order to get into the
bathroom. It's not unreasonable to think that a player would decide a
paperclip (or something similar, like a very small screwdriver, which is
what I used to use). However, knowing that I should ask Max for it
seems a bit of a stretch.