Shadows On The Mirror
Author: Chrysoula Tzavelas
Language: TADS3
Genre: Conversational
Original score: 5
Revised score: 8
I think I missed the point of this game. After playing and rating it, I
checked the hints and read that this "is a game about character
interaction." Problem is, there was almost no character interaction in my
plays through the game. Wanting to get a firm grip on my situation first,
I investigated my surroundings before trying to converse with the key NPC.
In doing so, it seems that I completely circumvented the need to talk to
him at all. And so I apparently reached one of the "happy" endings in
very short order. I suppose I've just played so many games with weak NPC
interaction that unless a game practically SCREAMS character interaction
as its purpose, I'll hardly even try. Perhaps a better cuing of this idea
in order.
Revised: This game can't really be appreciated until you've played
through it several times. The number of possible conclusions is quite
staggering (the author posted a more-or-less complete list of possible
endings). Slouching, on the other hand, tells you, with its appendices,
that you've only found one finale out of several. Probably the only issue
I can really take with this game is that there's so much more to it than
a player might guess.
(View this game on Baf's Guide to IF or The IF Ratings Site)
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