A Paper Moon
Author: Andrew Krywaniu
Language: z-code
Genre: Fantasy
Score: 6
Adequate puzzles with an overall lackluster implementation. Yet again, I
find a game that gives me no clue as to what I'm supposed to be doing or
why I'd do it. Only further into the game do I begin to gain direction,
and even then it's a naked treasure hunt with questionable purpose (not
dissimilar from the purpose in Risorgimento Represso, oddly enough). The
main NPC I meet is somehow immediately known to me, even though the game
doesn't imply I've ever met him before. The writing is fairly
inconsistent, with one of the rooms being a single line of text, some
rooms not listing an exit, and one of the room names being lowercase even
though all others are capitalized. The most interesting aspect of the
game, the oragami, was fairly well utilized and adequately implemented,
however I don't think it quite lived up to its potential.
(View this game on Baf's Guide to IF or The IF Ratings Site)
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