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A Paper Moon

Author: Andrew Krywaniu
Language: z-code
Genre: Fantasy
Score: 6

Adequate puzzles with an overall lackluster implementation. Yet again, I find a game that gives me no clue as to what I'm supposed to be doing or why I'd do it. Only further into the game do I begin to gain direction, and even then it's a naked treasure hunt with questionable purpose (not dissimilar from the purpose in Risorgimento Represso, oddly enough). The main NPC I meet is somehow immediately known to me, even though the game doesn't imply I've ever met him before. The writing is fairly inconsistent, with one of the rooms being a single line of text, some rooms not listing an exit, and one of the room names being lowercase even though all others are capitalized. The most interesting aspect of the game, the oragami, was fairly well utilized and adequately implemented, however I don't think it quite lived up to its potential.

(View this game on Baf's Guide to IF or The IF Ratings Site)

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