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Temple of Kaos

Author: Peter Gambles
Language: TADS2
Genre: Fantasy
Score: 5

I've never cared for poetry. Not surprisingly, I don't particularly like the idea of IF done in poetic form. The focus is on form rather than details, style over substance, leaving me unable to properly visualize much of anything I encounter. It was also a minor bother that the game felt inconsistent. Some responses were poetry, some were not. At least the descriptions were brief enough that it was easy to figure out what was important. Still, play felt murky and vague. I found myself relying almost entirely on hints as the game progressed. The idea of contradictory concepts is an intriguing one (an idea I've explored for possible games of my own) and it's a shame that it was eclipsed by the somewhat opaque nature of the writing.

(View this game on Baf's Guide to IF or The IF Ratings Site)

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