Temple of Kaos
Author: Peter Gambles
Language: TADS2
Genre: Fantasy
Score: 5
I've never cared for poetry. Not surprisingly, I don't particularly like
the idea of IF done in poetic form. The focus is on form rather than
details, style over substance, leaving me unable to properly visualize
much of anything I encounter. It was also a minor bother that the game
felt inconsistent. Some responses were poetry, some were not. At least
the descriptions were brief enough that it was easy to figure out what was
important. Still, play felt murky and vague. I found myself relying
almost entirely on hints as the game progressed. The idea of
contradictory concepts is an intriguing one (an idea I've explored for
possible games of my own) and it's a shame that it was eclipsed by the
somewhat opaque nature of the writing.
(View this game on Baf's Guide to IF or The IF Ratings Site)
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