Author: Tom Lechner
The game starts out with the possibility of being something beyond the
usual exploration/puzzle-solving. My hopes were not realized. NPC
interaction felt constrained, especially when I tried to answer the
bartender's question and found there didn't seem to be any way to engage
him in conversation. The map seemed overly large for the game's content.
There's a whole section of outdoor area which didn't seem to have any
relevance to the game (or at least as far as I got in it). When I entered
the maze of similar basement passages, neverending doors, and
non-reciprocating exits, I decided to call it a day.
(View this game on Baf's Guide to IF or The IF Ratings Site)