(none) Quintin Stone - Interactive Fiction Review
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Author: Tom Lechner
Language: z-code
Genre: Espionage
Score: 5

The game starts out with the possibility of being something beyond the usual exploration/puzzle-solving. My hopes were not realized. NPC interaction felt constrained, especially when I tried to answer the bartender's question and found there didn't seem to be any way to engage him in conversation. The map seemed overly large for the game's content. There's a whole section of outdoor area which didn't seem to have any relevance to the game (or at least as far as I got in it). When I entered the maze of similar basement passages, neverending doors, and non-reciprocating exits, I decided to call it a day.

(View this game on Baf's Guide to IF or The IF Ratings Site)

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