Color and Number
Author: Steven Kollmansberger
Language: TADS2
Genre: Puzzles
Score: 5
"Color and Number" is what happens when an engineer makes games. The
puzzles, while generally logical and requiring deep thought, felt
jarringly contrived and out of place. Each one is basically a logic
puzzle of sorts, from the base 5 number system of made up nomenclature, to
the urns and beads and the final puzzle of beads and dials.
The overall impression is that the author started out with a number of
"clever" puzzles and threw together a game to include them. Most of the
puzzles I thought lacked enough of a decent foundation of information
needed to solving them. Even after using the hint system and walkthrough,
I asked myself "How was anyone supposed to deduce THAT?" on several of the
puzzles.
The game itself had a very loose and informal writing style in places,
something I've never enjoyed in interactive fiction. So that's a personal
bias, I admit. I played it only on Linux, where all dialog lacked
quotation marks of any kind, greatly reducing readability. In the end, I
had a lot of trouble reconciling the idea of a religious cult with the
hoard of engineering riddles with no point other than to serve as
bottlenecks.
(View this game on Baf's Guide to IF or The IF Ratings Site)
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