(none) Quintin Stone - Interactive Fiction Review
Interactive Fiction
Role-playing Games

Till Death Makes a Monk-Fish Out of Me!

Author: Mike Sousa & Jon Ingold
Language: TADS2
Genre: Science fiction
Score: 9

I have to admit, the title of this one sure threw me. It seemed so corny that I wasn't expecting this game to be as good as it was. But from the very beginning, the game grabs your attention and doesn't let go. The writing was done amazingly well, being rich and informative while also witty and comedic at times. Some of my favorite responses to absurd commands:
    >get wires
    Oh, why don't you just walk off with a corpse instead? Besides, it's a bunch of heavy orange metal plates, which aren't exactly portable.

    >x catch
    Nothing fancy, just a large button that you'd need to jab. You just can't reach it, that's all.

    No, not even if you jump.

There were only one or two technical glitches I found, none of which affected gameplay in anyway. I found the puzzles, as a whole, to be challenging without being too difficult to solve. The only one that forced me to resort to the good in-game hint system was the very tricky computer password. With that one hint, I still managed to beat the game in an hour and a half. So that's probably my biggest gripe with this game: how short it was.

(View this game on Baf's Guide to IF or The IF Ratings Site)

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