Author: Terrence V. Koch
"Augustine" is a fairly linear, puzzleless work of IF, but does a
reasonable job of hiding it. This is mainly by letting the player wander
about the city, which is, on its surface, an interesting place to explore.
I just wish that the game had included scenery objects to provide some
depth to the setting.
The good: the story picked me up and carried me along. The similarities
to "Highlander" didn't bother me, and I took the author's explanation at
face value. For a linear game, "Augustine" is unusually long, but this is
only because the author included so much of a fleshed-out story, not
because you find yourself stuck at any point.
The bad: A few typos here and there. There was a single unnamed room on
the ship. The flashbacks suffered from occasional flip-flops in verb
tense. In my view, its single biggest flaw was the vast amounts of text
in the prologue and other various cut scenes. I can understand not
wanting to turn all of these into interactive segments, though, since
there felt like there was already so much to the story as it is.
The result: Even though puzzleless IF isn't really my thing, I enjoyed
"Augustine". I would recommend it, with only the caveat that it is heavy
on reading and light on interaction.
(View this game on Baf's Guide to IF or The IF Ratings Site)