Night's Edge Interactive Fiction

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Will you survive the wasteland? Or become another of its victims?

Version 1.2  Tuesday, May 3, 2005 11:17 AM  
The second post-comp release is now available. Version 1.2 fixes a few minor bugs and also finally makes the game display properly in brief mode, including mentioning the important movable objects. In honor of what is probably also the final release of Scavenger, I'm making the source code available. The new version and the source can be found in the downloads section.

IF Comp  Friday, October 1, 2004 11:41 AM  
Hey, IF Comp 04 is almost upon us. The games should be released within the next day or two. Don't forget to play and vote! Hopefully I'll have a new game ready for next year's competition.

Scavenger nominated for 3 XYZZY awards!  Wednesday, February 11, 2004 1:26 PM  
The 2003 XYZZY Award Finalists have been announced, and Scavenger has been nominated for 3 awards! (And no, I did not stuff the ballot boxes.) Scavenger's nominations are for Best Game, Best Puzzles, and Best Individual NPC (Iona). I'm sure Iona will just be tickled pink by the news. Of course, I think it's pretty unlikely I'll win any of them considering the superb competition Scavenger is up against, but it's amazing just to get 3 nominations for my first competition game. Thanks to everyone who cast a vote in favor of Scavenger. And, again, it wouldn't be even close to the game it is without the amazing efforts of my testers.

Post-comp release, version 1.1  Monday, February 2, 2004 9:50 PM  
Chock full of enhancements and bug fixes, the post-comp release of Scavenger is now available (now with 30% more cowbell!). This update introduces some nifty features, such as conversation topic disambiguation, new synonyms for objects and verbs, better responses to various actions, and a few bug fixes. You can grab it from the downloads page.

Scavenger places 3rd in the 2003 IF Competition  Tuesday, November 18, 2003 10:06 PM  
The results are in and Scavenger has placed 3rd in the 2003 annual IF Competition. I want to thank everyone who enjoyed the game and let their vote reflect that. Even more so, I need to thank all of my testers who made this game what it is today. Here are a couple more excerpts from post-comp reviews:

Paul O'Brian: 9.1
"With just a few exceptions, the implementation is nothing short of outstanding."

Larry Kwong: 8.3
"Scavenger deserves high marks for solid implementation, stylistic touch, and vividness."

My next step is to go in and fix the handful of bugs that have been reported since the comp started.

The judging period has ended  Sunday, November 16, 2003 6:21 PM  
Here it is, November 16th, and everyone is anxiously awaiting the results of the voting. You simply never know exactly what to expect at this point. But while we're all waiting to hear the game rankings, let me just post some excerpts from of the reviews:

Norman Perlmutter: 10
"The game notes (available after you beat the game) say the author spent nearly a year beta-testing the game, and I believe it... I would recommend this game to any IF player, whether the player enjoys puzzles, environmental exploration, or both."

Jess Knoch: 9.5 (10)
"Clearly, one of the best three games of the Comp."

Lucian P. Smith: 8
"At any rate, it was a nicely realized world with some decent puzzles, a bunch of one-note characters that at least weren't distracting, multiple solutions to puzzles, a few bugs, and some nice endings. So, kudos."

Emily Short: 9
"In the vault, when I was wearing the helmet, I felt so overwhelmed that I made my PC sit down to experience these emotions. So something there clicked."

James Glover: 7
"Scavenger is an enjoyable piece of interactive fiction, with both story and puzzles playing key parts in the plot, making it neither a pure puzzle-fest nor puzzleless IF."

2003 Competition Gallery  Tuesday, October 28, 2003 7:14 PM  
J. Robinson Wheeler put together this gallery of images inspired by all of the IF comp games of 2003 (including this game). Excellent work! The best thing is how many of the picture reflect the tone of their matching game. I've played 13 so far, so I've only been able to match about half of the pics at this point.

Comp games announced  Sunday, September 28, 2003 10:24 PM  
This year there are apparently only 30 entries. This seems to follow the odd trend of the past 5 years. In 1998, there were 27 entries, then 37 the next year, 53 entries in 2000, then 52 entries, and finally 38 entries in 2002. For some reason, the game count plateaued in 2000 and has been decreasing ever since. Is it cyclic? Is it related to the economy? Simply a waning interest in interactive fiction? Or do people feel that all the good ideas have already been used? Well, I still have a couple of ideas in mind, so I guess it's time to get started working on the next one.

"Authors upload their games to the competition site"  Saturday, September 27, 2003 2:40 PM  
"Judges wait impatiently." Today is the big day. But thanks to my squad of wonderful beta testers, I feel pretty confident that no unexpected problems will come back to bite me. So my fingers will be crossed for the next 4 days (and, I guess, the six-week judging period the follow). This of course will make life very difficult, as it is hard to do many things with your fingers crossed.

Working on 0.9.4  Friday, September 12, 2003 12:17 AM  
There have been several new builds since my last news update. Only a few of the bugs I had to fix were introduced in recent versions. :) Mostly it's an act of polishing and adding a few new features and game responses. All of this, the testers and I believe, will really help player immersion and improve the feel of the game. Only a few weeks to go!

Version 0.9.1 done  Sunday, August 10, 2003 10:09 PM  
I just fixed the last known bug in version 0.9.1. Wow. It's been almost 9 months since I put out the last build! But the amount of new stuff really is impressive. New verbs, scenery, descriptions, items, and even a new room. Now I'm sending out a notice to my testers so I can make sure everything's in perfect shape for the competition.

Twelve to go!  Friday, August 1, 2003 2:50 AM  
My list is now 12 items long. I'm not currently able to work on fixing the bugs, since I'm in Seattle for 9 days, but I'll do my damnedest to get these last issues knocked out as quickly as possible as soon as I return home! (And it just looks like I'm writing this at 1:50 AM. It's actually 10:50 PM here on the west coast.)

List down to 130 items  Wednesday, July 2, 2003 3:35 PM  
Still working on the bugs/changes list. I've managed to knock the list of modifications down to about 130 items, though I've concentrated on many of the simpler ones first to get the list to a more manageable size. Except for the occasional diversion, I'm still at it...

Beta Testing  Thursday, June 12, 2003 5:19 PM  
The extensive beta testing of Scavenger has taught me that even though I bristled at some of the initial reports/opinions of testers, the more that came in, the more I learned to accept them. I simply had to say to myself, "Your game is not perfect. Just look at all this CRAP your testers found! Now shut up and put a muzzle on your ego." So I did. Sure it will be a lot of work. I have over 300 separate items to incorporate. But the end result will be a much more solid game.

New beta version 0.9.1  Monday, May 26, 2003 1:19 PM  
The new build, with around 140 tweaks and changes, is now up on The IF Beta Site. This fixes a few minor problems and implements a lot of suggestions that came out of the first round of beta testing.

Web Page Up  Thursday, May 22, 2003 5:35 PM  
Okay, here it is, the Scavenger web page. The game itself is nearly ready for its next round of beta testing. I've been fixing bug reports and implementing suggestions that arose from the initial testing several months ago. There have also been a number of things I saw on my own, and soon now the new version will be uploaded to the beta test site. I'll make an announcement on RAIF when it's ready.

Scavenger and all contents of these pages are Copyright 2003 by Quintin Stone, all rights reserved