Norman Perlmutter: 10 "The game notes (available after you beat the game) say the author spent nearly a year beta-testing the game, and I believe it... I would recommend this game to any IF player, whether the player enjoys puzzles, environmental exploration, or both." |
The cruelty level ("Z rating") of this game is Tough. There are several points where it is possible to die (generally with warnings beforehand), though getting the game into an unwinnable state should take some effort.
Paul O'Brian: 9.1 "With just a few exceptions, the implementation is nothing short of outstanding." |
Scavenger grew out of an idea for some fiction I was considering to take place in the Night's Edge universe. Night's Edge itself started out as an online MUSH my friend and I created (which never officially opened) and then was also used as the setting for an Unreal Tournament total conversion we built. Instead of doing Scavenger as a short story no one would ever read, I decided that maybe it could be done as a text adventure that plenty of people would play if it was included in a competition. So here we are.
Emily Short: 9 "In the vault, when I was wearing the helmet, I felt so overwhelmed that I made my PC sit down to experience these emotions. So something there clicked." |
Any questions, comments, suggestions, or bug reports can be sent to Quintin Stone at stone@rps.net.
Some reviews: