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Scoring: The only objective is to eliminate the opposing team. When all of your opponents are dead, the game is over and your team gets a point. If the clock runs out and both teams are still alive, the side that netted the highest number of kills that game gets the point. Once a specified number of games are played on a level, the server cycles to the next map.
Money: In the first game on a map, all players start out with the same amount of money. Players who survive to the next game get a monetary bonus, but players who have been killed get a larger infusion of cash to replace their lost equipment. As the games continue, more and more money is doled out, leading to more advanced equipment being used, until the map cycles and the economy resets back to its original level.
Scoring: Each half has a set time limit for the offense team to succeed (the half time clock). If the Blue team in the second half can't achieve the objective as fast as the Red team did in the first half, then the Red team gets a point for that game. If both teams take just as long, or if both run out the half time clock, the game is a draw. If the Blue team is faster, then they get the point for that game.
Money: The defensive team starts out with a slight financial advantage in Blitz games. However, the closer offense gets to completing their objective, the more money they will receive next round if their team is wiped out. Once the teams swap roles, the economy is reset and the team on defense will again get the slight advantage.
Milestones: As the offense team makes its way towards the objective, its progress will be measured in the Milestone counter at the top of the HUD. Milestones are marker points along all paths from the team's start spot to the location of the map objectives. If all of the members of the offense team are killed before accomplishing their goals, the Milestone counter indicates how much they will be rewarded for their next attempt (the server's BonusCash setting times the number of milestones reached). The higher the Milestone counter, the more cash they will get. Defense, on the other hand, will get a set increase in cash every round (the server's BonusCash setting).
Scoring: This is a standard Blitz playmode, so Blitz scoring rules apply.
Money: This is a standard Blitz playmode, so Blitz economy rules apply.
Scoring: This is a standard Blitz playmode, so Blitz scoring rules apply.
Money: This is a standard Blitz playmode, so Blitz economy rules apply.
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