PLEASE NOTE: Gunslinger Quake is no longer under active development by
anyone that I know of. To my knowledge there are no active servers
either, but there are people still playing. If you want to contact other
interested parties, check out the forums.
Email from an, uh, emotional fan | Monday, Nov 22, 1999 8:05 PM |
I received this email today:
From: stoltmann <srjds1@earthlink.net>
Subject: YOU IDIOT
what is your prob?!?!?!?!?!?!?!?!
just gonna let the mod sit and rot arent ya?
fooey on you
you suck on day you skipping along releaseing the 1.2 patch and poof you
decide hmm im an idiot so why dont i treat all my fans that the this mod im
making and just screw em over and say "the development of gunslinger has ended
because im a waste of space, oragans and and a half a a peanut for my
brain and im a freak of nature and i have to tie a piece of meat around
my neck so my dog will play with me"
RELEASE ANOTHER PATCH WITH THE DANG BOTS AND OR MORE WEAPONS!
freak
So please write him and thank him for all his work in trying to convince
me to resume my work.
|
Gunslinger Quake development ended | Wednesday, Nov 17, 1999 5:32 PM |
Yes, I've come to decision to end any further enhancements to
Gunslinger Quake2. What started as an experiment ("Can I do this?") ended
as a nice little game, but one that amounts to a drop in the bucket of
Quake2 mods. Nearly every message I received was from a person that
enjoyed it; even those who criticized it loved to play. I think that GQ
just came too late in the life cycle of Quake2, entering into a market
inundated with mods and players who were already entrenched in their own
particular mod of choice.
What does this mean? No bots, no gatling gun, no indian weapons, no
single player GQ-specific levels or enemies. But the Gunslinger Quake
home page will be here as long as PlanetQuake allows it, and the files
will still be available. If any new bugs spring up that people tell me
about, I will try to fix them and release a proper patch. Submitted maps
will still be put up for distribution. Just don't expect any further
enhancements to the game.
My sincere thanks to Shadowfire for all of his contributions, both
sounds and advice. In addition, I'd like to thank all of the server
admins who took a chance with a mod less played. I hope you weren't too
terribly disappointed.
My current project is looking at the possibility of a
post-apocalyptic/cyberpunk mod for either the Quake3 or Unreal Tournament
engine. I've been playing a lot of
Counter-Strike and
Rogue Spear, but been dissatisfied
with some aspects of both. Our hope is to land somewhere in between, with
a strong focus on realism and fun. Oh, and 60 or so different weapons.
|
New 1.2 patch | Sunday, Oct 31, 1999 5:26 PM |
Okay, the new 1.2 patch is out. This new library fixes the problem
with jerky movement when encumbered, being able to light the cannon's
second fire mode while underwater, and the "moves into first place"
messages that appear when the first-place player respawns. This new patch
completely replaces the old 1.1 patch... in other words, you don't need
to upgrade to 1.1 before upgrading to 1.2. So download it now from the
Files section.
|
New maps, upcoming patch | Sunday, Oct 31, 1999 12:28 PM |
Wow! You guys need to try these two new maps from Maric: "Stone
Valley" (marics_gs1) and "Dry Gulch" (marics_gs2). These are deathmatch
only maps, but even so they offer a nice change of scenery from the ghost
towns we've come to know and love. They both have a southwestern
mountains/valleys feel to them. So head over to the Files section and download them right now!
Yes, there are some prediction issues with item weight effects. This
produces a jerkiness when moving while encumbered. I plan on fixing this
in the soon-to-come 1.2 patch, as well as the erroneous "moved into first
place" message that appears when the first-place player is killed.
|
Version 1.1 Patch Available | Wednesday, Oct 27, 1999 12:34 PM |
Okay, the official Gunslinger 1.1 patch is now available for download.
This fixes that annoying "Info string length exceeded" message, the enemy
AI, effects of Laudanum mixed with artifacts, lack of frags when using the
Bowie Knife, the coach gun sound, and adds keyboard sensitivity for
zooming with the Sharps Rifle and puts the hatchet and molotov cocktail
into the WEAPNEXT WEAPPREV cycle. Both the Win and Linux version are
available in the Files section.
|