PLEASE NOTE: Gunslinger Quake is no longer under active development by
anyone that I know of. To my knowledge there are no active servers
either, but there are people still playing. If you want to contact other
interested parties, check out the forums.
| My new project... Night's Edge | Thursday, Apr 13, 2000 08:20 AM |
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I've announced today my new project for Unreal Tournament. Night's
Edge takes place in a cyberpunk setting, using ultramodern and futuristic
equipment. Head over to the Night's Edge
Website to learn more.
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| Gunslinger Code Available | Wednesday, Feb 23, 2000 4:04 PM |
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The source code for Gunslinger v1.2 is now available here.
It contains project files for Microsoft's Visual C++ 5.0 as well as a
makefile that you can use to compile on Linux (and possibly port to other
UNIX platforms).
In addition, it contains the RPS Menu system for Q2, which is what I
used to create all the menus in GQ. It's a separate package and should be
easily incorporated into any mod. It's more powerful and flexible than any
other menu code I've seen for Q2 (I've only seen a couple, mind you).
Do whatever you like with it and have fun.
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| Gunslinger Code | Saturday, Jan 29, 2000 3:38 PM |
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Okay, I'm in the process of puting together the Gunslinger DLL code to
give out to those interested in helping out. I know it's taking a while,
but I've got a lot of other stuff going on at the same time.
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| Making The Source Available? | Wednesday, Dec 29, 1999 08:25 AM |
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Several people have asked me if I have any plans to make the source
code available so that others may fix problems and add enhancements. I
guess that's not really a problem, but this has been my vision and I am
not going to hand full access to this site and project over to someone
else. The arrangement would be: I make the code available to anyone who
wants it (on request) and any changes they make they submit to me so I can
put the updates on the site. I am not interested in taking credit for
anyone else's work. If you help out on GQ, I will praise your name from
here to Timbuktu. I am simply trying to retain creative control over
Gunslinger Quake2 as a whole. If I find someone reliable and trustworthy,
I may end up passing the project on to them.
Downsides to doing it this way: with multiple people working on it,
there will probably be simultaneous changes to the same files. At this
point, I can't be counted on to resolve coding conflicts, so it will most
likely be up to you to take the changes I send out and integrate them into
the code you've been working on.
Does this work for those of you interested in helping out? Is this a
ridiculous notion? Write me and let me know.
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| New map from Shadowfire | Thursday, Dec 16, 1999 9:10 PM |
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Shadowfire brings us another map, this one in the spirit of the season.
"Merry X-Mess" is a small deathmatch map for spreading Christmas cheer...
and a little Christmas buckshot. So download it here
or go to the files section. Enjoy!
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