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    More screenshots  Sunday, January 7, 2001 11:21 PM  
I think I've wrapped up the last details of the purchase and inventory menus. I've also completed the functionality of the compass, stim packs, and binoculars. I can't wait to wrap all this up!

Be sure to check out the new screenshots. Right now!

    More and more milestones completed  Wednesday, January 3, 2001 4:30 PM  
I know I don't update the news as much as I should, but there has been a lot of progress made to the mod's code. Yesterday I finished the inventory menu, which is an easy option for selecting equipment to use or drop. All our new menus (purchase, inventory, loot) not only scroll if there's too much info to fit on the screen, but they also let you use a mouse wheel or up/down arrows to do it. The stamina code is finished, so you'll be able to watch your stamina drop if you spend too much time running or jumping without stopping to recover. As seen in some of the screenshots, the laser effect is completed and looks pretty damn good IMHO. The shots don't do it justice, since you have to watch it actually animated. Armor protection and weapon penetration are in, though I'll probably be making some tweaks.

The loot menu is almost done, just a few minor things to add. Shadowfire is working on the Ithaca M37 animation (the model looks great) and I'm talking with a new modeller who's interested in coming on board.

My next focus is on the equipment items, such as the binoculars (partially done), compass, and drug packs (stims & deps). These will be used either through bound keys or the inventory menu (except the compass, which will simply be part of the HUD if you are carrying one).

    New weapon model renders  Tuesday, November 21, 2000 10:14 PM  
I've posted 5 renderings of weapons to be included in the game. Check them out in the screenshots section.
    Back from the party  Tuesday, November 21, 2000 1:21 PM  
Okay, now that Free Range Action Gaming has ended (for now), I can get back to more coding! Shadowfire's sent me a revised UMP45 model, and I plan on posting some large shots of it and the other weapon models we have done in the screenshots section. They won't be in-game shots just yet, but you'll be able to see some larger images of what we're going to be including.

There are about 17 bullet points on my code to-do list before I'm comfortable releasing a Beta version of the game. Around 6 of these are simply polishing up some changes I've already made. I'm really pushing to get this Beta out as soon as I can, but keep in mind that the game depends on models and sounds in addition to the code.

I did a brief demo of what we have so far at F.R.A.G. 7 to a small group of people who were interested in learning more about the mod. All seemed pretty impressed with what we've got so far.

    Looking for modellers  Wednesday, November 8, 2000 2:45 PM  
Even though we've been making a lot of progress, scheduling conflicts have left the Night's Edge development team in need of more modellers. We're looking for talented 3D artists familiar with 3D Studio MAX to create weapon models, skins, and animations based on concept sketches and a photograph archive. Anyone interested in joining should contact me at <stone@rps.net>.
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