FAQ
Frequently Asked Questions
(and known bugs)
for version 1.2
Last updated 6/7/02

  • Will you be porting Night's Edge to Unreal Tournament 2003?
    As I've said in my review of the UT2003 mod summit, I think that UT2003 will be an amazing mod development platform. However, I do not plan to port Night's Edge to it. Mainly it has to do with the fact that almost none of our work can really be ported. Our weapon models use the old, unsupported vertex animation (commonly leading to problems during conversion), the hierarchy of the code has changed significantly because the backwards compatibility with Unreal is gone, and the maps will really be out of place in UT2003 with its new focus on static meshes (assuming they can even be played without any kind of modification). In effect, we'd be starting over and at this point in the mod, I'm not ready to do that.

  • I want to create maps for Night's Edge. Do you have any documents that might help out?
    Why, yes we do! We have a NE mapper's resource page that should help out mappers making levels specifically for this mod.

  • Will there be crosshairs for the guns?
    No, there will not be crosshairs for the guns. The very core of this mod is the way the aiming system is handled. That is the one thing that makes this mod fundamentally different from any other one out there (that we know of at this time). In the future, aiming enhancements such as laser sights and cybernetic implants will become available to assist in aiming (for a price), but the basics of the game will not change. The gist of it is, if you despise our aiming system, you might prefer other realism mods for UT such as Tactical Ops, Infiltration, and Strike Force

  • Why do my arms and weapon go stick through the wall in Direct3D?
    It's a scaling issue. The models were sized under OpenGL, which apparently intersects weapon models with the level differently than Direct3D. We'll try to fix this in the next update.

  • Why do the evac point and flashbang effect look odd?
    This seems to be an odd problem with running Direct3D mode in 16-bit. This has been fixed in version 1.2.

  • I was playing and suddenly my weapon disappeared! What happened?
    This is a bug that's been reported, but we don't know the cause yet. Once we can repeat it, we'll be able to figure out what the problem is.

  • Why don't the guns reload in the Night's Edge Arena mutator?
    The mutator was simply a way to introduce the Night's Edge weapons into normal UT. Since it wasn't the focus of our work, it doesn't have all the features.

  • Unreal Tournament comes up okay, but crashes when I try to start a new Night's Edge game! There's a error box that pops up, and it says something about "Relics". How I can play without it crashing?
    The Relics mutator seems to have problems with our game/maps. You may be running the Relics mutator by default and not even realize it. Go ahead and remove it (relics don't really fit the setting anyway) and try again.

  • Sometimes when I spawn, I lose everything, including my fists. And I'm unable to buy anything. What happened?
    This one's a mystery. I've seen it, but I have no idea what caused it. At first I thought it was after death by grenade, but I've never been able to duplicate it. So if you experience this problem, please let me know everything about the circumstances surround it (such as how you died, what kind of game it was, etc.).

  • When I run Night's Edge for the first time, UT asks me to select a video device and none are listed.
    Make sure you are running the latest UT patch (v4.36). Older versions of UT may be incompatible with Night's Edge, and this can cause a number of problems.

  • When I start a Night's Edge game, it crashes as soon as preptime ends.
    Again, make sure you are running the latest UT patch (v4.36).

  • I downloaded the ZIP or TAR.GZ and I don't know how to kick off Night's Edge.
    If you are using Windows, you should have downloaded the EXE version of the mod. In the event you didn't, you'll still find a batch file in the Unreal Tournament's System folder for starting Night's Edge. It's called "NightsEdgeStart.bat". You can create a shortcut to this batch file for easy access.

    Linux users have access to a similar script in the same directory. It's called "startNEclient.sh" for the actual game client, and "startNEded.sh" to run a dedicated server.

    If you are running the game on a Macintosh, we received this information from Have Blue: "Fortunately, the porters included a secret command line mode: Hold down option while launching UT and you can type in parameters." So when you do that and when you're prompted for parameters, enter:

      ne-logo-map.unr ini=NightsEdgeServer.ini userini=NightsEdgeUser.ini log=NightsEdge.log
    Hopefully that will work.

  • I'm on a Mac with just one mouse button... how can I sell weapons?
    Instead of the right mouse button to sell or drop equipment, use the Backspace key. Simply hold the mouse cursor over the item you wish to drop/sell and hit Backspace.

  • How can I start a dedicated server?
    Here is the DOS prompt command line for a typical dedicated server:
      ucc.exe server NE-WW-Canyon?game=NightsEdge.NEGame ini=NightsEdgeServer.ini 
    If you're using Linux, you'll find a shell script in your System directory called "startNEded.sh". Be sure to edit it and customize it to suit your system.

  • Is it possible to use the Night's Edge weapons in other gametypes/mutators (such as stuffswapper or W.O.R.M.)?
    Yes! They won't be the exact same weapons (those are intertwined with the Night's Edge gametype), but you can include the "Night's Edge Arena" mutator in your game to use weapons with the Night's Edge models in your regular UT games, such as Deathmatch, Capture The Flag, and Assault.

  • Can I use regular UT deathmatch or CTF maps with Night's Edge?
    It's possible yes. You can make a copy of the map and rename the copy with the "NE-WW" prefix. However, keep in mind that these maps won't have the grouped team spawn points that NE maps do. So your team won't spawn together and you may spawn next to enemy players.

  • I bound a key to use the Stimpack but when I press it, nothing happens!
  • Is that why sometimes their weapons stop working in games with Night's Edge Arena?
  • Why does my armor sometimes disappear?
  • I launch a multiplayer game, but it asks me to click to become ready.
  • When the round starts, I either spawn in the enemy base, all by myself, or telefrag a player/bot!
    These were all bugs in old versions. Upgrade to the latest patch.