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    Connection problems resolved  Friday, February 2, 2001 1:21 PM  
Okay, the strange client-server problems have finally been resolved. Not only did I have some problems with player states not "taking", but it turns out that extending a player's PlayerMove function results in some unexplainable oddities. So, no more of that. There are still a few more minor client-server issues to work out, but I don't expect them to cause any kinds of real trouble for development. So, onwards and upwards.
    Code problems  Sunday, January 21, 2001 2:48 PM  
For those of you eagerly awaiting the first Night's Edge Beta release, well I've got some bad news. I've run into some code problems that just refuse to be solved, and I'm not sure how long this will delay the release. UT just refuses to behave in a way that makes any sense, so I'm having a real hard time figuring out what in the world is going on. I'll try to keep you all informed of my progress.
    More screenshots  Sunday, January 7, 2001 11:21 PM  
I think I've wrapped up the last details of the purchase and inventory menus. I've also completed the functionality of the compass, stim packs, and binoculars. I can't wait to wrap all this up!

Be sure to check out the new screenshots. Right now!

    More and more milestones completed  Wednesday, January 3, 2001 4:30 PM  
I know I don't update the news as much as I should, but there has been a lot of progress made to the mod's code. Yesterday I finished the inventory menu, which is an easy option for selecting equipment to use or drop. All our new menus (purchase, inventory, loot) not only scroll if there's too much info to fit on the screen, but they also let you use a mouse wheel or up/down arrows to do it. The stamina code is finished, so you'll be able to watch your stamina drop if you spend too much time running or jumping without stopping to recover. As seen in some of the screenshots, the laser effect is completed and looks pretty damn good IMHO. The shots don't do it justice, since you have to watch it actually animated. Armor protection and weapon penetration are in, though I'll probably be making some tweaks.

The loot menu is almost done, just a few minor things to add. Shadowfire is working on the Ithaca M37 animation (the model looks great) and I'm talking with a new modeller who's interested in coming on board.

My next focus is on the equipment items, such as the binoculars (partially done), compass, and drug packs (stims & deps). These will be used either through bound keys or the inventory menu (except the compass, which will simply be part of the HUD if you are carrying one).

    New weapon model renders  Tuesday, November 21, 2000 10:14 PM  
I've posted 5 renderings of weapons to be included in the game. Check them out in the screenshots section.
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