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Adding weapon models | Tuesday, March 20, 2001 2:38 PM |
| As the start of outLAN looms ever closer, my list of issues has grown continually smaller. I'm in the process of adding and updating weapon models (1st and 3rd person view) in preparation for the limited alpha test this weekend. There will be 6 weapons in the alpha: SOCOM pistol, the Ithaca shotgun, the MP5K and UMP45 submachineguns, and the laser pistol and laser rifle. Plus, there are 9 available pieces of body armor, and 3 other pieces of equipment. A decent amount of variety I think, at least for an alpha test. Loot and inventory menus seem to be working great now. For the most part, things seem solid. I guess it'll all get put to the test this weekend though... |
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Night's Edge alpha test at outLAN | Thursday, March 15, 2001 1:48 PM |
| If all goes as planned, I hope to run the first large-scale alpha test of Night's Edge at the upcoming outLAN next weekend (March 24) that Bad Mojo, LouZiffer, and I are attending (and teammember Ro helps run). The alpha test will include the 7 weapons done so far and the Hot Zone playmode (straight team-on-team combat). The only vital code programming left is getting the loot and inventory menus working properly for remote clients. Assuming that the party-goers don't break Night's Edge too badly :) the public beta will hopefully follow not too long afterwards. |
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Some last networking issues to resolve | Tuesday, March 13, 2001 11:01 AM |
| The networking issues with UT are tricky. Some code runs on the server, some on the clients. As I'm continually realizing, testing both on the server and from remote clients is vital to writing proper UT code. So there are some problems, mostly cosmetic, related to remote clients that I need to fix before I can call the code ready to go. We'll have an internal alpha test among the team when I'm satisfied with the code. After that, the time to the public beta depends on how many bugs crop up in testing. |
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Beta code almost finished | Thursday, March 8, 2001 1:39 PM |
| I know you can't see my to-do list, but if you could, you'd probably be amazed at how short it's gotten. Of course, I'm continually finding minor issues to change or fix, but all of the major coding work seems to finally be done. The loot menu is completed, and I'm expanding the functionality of the inventory menu to make it a lot more useful to players. You'll be able to easily see how much you're carrying, how it affects your movement, and just how much extra space you have about your person. Plus, it will offer more detailed info on the items you can purchase. That and the scoreboard are about the only purely coding issues that still need to be completed. Everyone's working like a mad dog on weapon models and maps for our first release. |
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Laser pistol renders available | Saturday, March 3, 2001 8:09 PM |
| Shadowfire's excellent work on the Vortex Model 17 laser pistol is now up for your viewing pleasure in the screenshots section. Kudos to Shadowfire not only for the modelling and skinning, but also the original concept itself. I hope you all enjoy it. |
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