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New pulse rifle renders | Wednesday, April 3, 2002 7:31 PM |
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Code nearing final state | Monday, April 1, 2002 6:03 PM |
| The code is shaping up nicely. The primary item remaining on my list is to finish improvements to bot AI, especially as to their roles in the new objective-based playmodes. For instance, where they go, who they follow, who they attack, what they do when they reach an objective, what they do when they get shot, these kinds of things. Once I wrap this up, I'll be enlisting volunteers from the forums for some real testing to make sure we've nailed all the problems before we release. I hope to reach that point in the next week. I'm not enlisting yet, but I'll let you guys know when I am. |
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Screenshots of the new FN FAL | Wednesday, March 27, 2002 9:36 PM |
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Progress | Sunday, March 24, 2002 11:31 PM |
| Wondering where we've been lately? Still here! Still chugging along. I hope to have some screenshots of our new weapons soon, and I know you'll all be impressed. I've been working on the code for new grenades, multiplayer networking, and overall cleaning up small glitches and bugs. So to all of you out there looking forward to the full version 1.0, be patient. It's coming. |
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More maps made by Madze | Wednesday, March 6, 2002 10:51 PM |
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