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    A couple more screenshots  Monday, October 23, 2000 3:06 PM  
That's right, a couple more screenshots are now available. I know it's not much, but so much of the work that's been going into Night's Edge recently can't really be deomonstrated in screenshots. Anyway, today's pics demonstrate the inventory and loot menus. The inventory menu will be used to select weapons and equipment (if the nextweap and prevweap keys are too slow for you) or simply drop them. The loot menu allows you to ghoulishly rob the corpses of your dead opponents or (gasp!) teammates. After all, you wouldn't want all that good equipment to go to waste, would you?
    First Screenshots  Sunday, September 24, 2000 7:11 PM  
Okay, our first five screenshots are up and it only took me 4 months to do it. :P Anyway, head over to the screenshots section to take a look at them. These show some actual in-game shots demonstrating an early version of our HK SOCOM pistol as well as the purchasing menu system we've implemented.
    Yes, we're still alive!  Wednesday, September 20, 2000 2:48 PM  
Man, I've been really bad about keeping this page updated. I'm sorry! I know we've been promising screenshots for a while and I think we're almost ready to release some. We need to make a few minor tweaks to the HUD we've got now and then we can start showing some examples of what we intend to release. We've got a dozen weapon models done and we're in the process of finishing up a couple of skins and animating them. So expect some screenshots soon, and this time I really mean it.
    Redeemer Arena  Saturday, July 15, 2000 12:52 PM  
While playing around with the UnrealScript code as I tried to learn the language, I developed this simple arena mutator that lets you play with Redeemers as the default and only weapon. The key thing about my version is that it creates actual Redeemer ammo (warheads) that you can pick up, plus it has an INI file lets you set some of the Redeemer specifics. You can get it from the Downloads section.

In other news, Shadowfire has designed a wicked HUD layout, so expect some screenshots of that soon, as well as our in-game menu systems in action.

    New modellers join the team  Monday, June 26, 2000 10:20 PM  
I'd like to announce three new members of our team. Cerberus, [ZiP]_Tyf, and Matt are going to be joining Shadowfire in working on our weapon models. These guys have gotten off to a running start and we expect great things from them.

Very soon, right guys? :)

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