{"id":7096,"date":"2010-03-10T15:11:48","date_gmt":"2010-03-10T20:11:48","guid":{"rendered":"http:\/\/www.rps.net\/QS?ID=480"},"modified":"2010-03-10T15:11:48","modified_gmt":"2010-03-10T20:11:48","slug":"grand-theft-auto-4","status":"publish","type":"post","link":"https:\/\/www.rps.net\/?p=7096","title":{"rendered":"Grand Theft Auto 4"},"content":{"rendered":"<p>There were a number of sites declaring Grand Theft Auto IV to be a 10\/10<br \/>\ngame.  It&#8217;s good, I&#8217;ll agree.  I would not rate it quite that high though.<br \/>\n(And keep in mind, I played it on the PC.)<\/p>\n<p><P><\/p>\n<p>So how does GTA4 differ from previous iterations of the series?<\/p>\n<p><P><\/p>\n<p>We&#8217;ll start with <b>driving<\/b>.  There&#8217;s no mouse control of the cars,<br \/>\nwhich sucks.  It takes some getting used to, controlling only with the<br \/>\nkeyboard.  The reason you can&#8217;t drive with the mouse is they added the<br \/>\nability to aim fire while driving.  I know that in Vice City you could<br \/>\nonly shoot directly left or right and I can&#8217;t remember now how San Andreas<br \/>\ndid it.  The shooting is definitely much more convenient, with almost 360<br \/>\ndegrees of aiming.  Of course, your choice of weapons is limited (no<br \/>\nassault rifles or rocket launchers from the driver&#8217;s seat).<\/p>\n<p><P><\/p>\n<p>Cars in GTA4 have far too little traction, and the real beaters and crappy<br \/>\ncars can drive as if their tires are made from congealed cooking fat.<br \/>\nHigh-end cars are much better at gripping the road.  The emergency brake,<br \/>\nnecessary to get some good sideways slides and fast turns, will<br \/>\ntemporarily disable both your ability to steer (to some degree) and to<br \/>\naccelerate.  While in a sideways slide, your spinning drive wheels won&#8217;t<br \/>\ngive any traction at all until you slow down.  Kind of annoying, I wish it<br \/>\nfelt more authentic.<\/p>\n<p><P><\/p>\n<p><b>Combat and weapons<\/b> work pretty well.  Right mouse button puts you<br \/>\ninto aim mode, left button shoots.  Melee weapons and hand-to-hand combat<br \/>\nuse a lock-on system, where your right mouse button locks onto a<br \/>\nparticular target and then when you move, it&#8217;s in relation to your target,<br \/>\nand when you swing, stab, or punch, it&#8217;s at that target only.  The mouse<br \/>\ncontrols here were a bit twitchy.  The game (a console port) did not quite<br \/>\nrecognize very very minute mouse movements, so if you try to aim<br \/>\n<i>too<\/i> precisely, your mouse won&#8217;t move at all.  GTA4 also has a cover<br \/>\nsystem, whereby you hit a key to take cover behind a wall or barrier, then<br \/>\nyou can pop out and fire or shoot blindly.  It&#8217;s pretty useful, especially<br \/>\nthe blind-fire.  I just wish it was more reliable.  Sometimes you&#8217;ll be<br \/>\nrapidly sliding the mouse to move your crosshairs and it just won&#8217;t react.<br \/>\nThis only happened with using cover.  So other than the flakiness with the<br \/>\ncover system, combat in GTA4 (at least on the PC) is pretty solid.<\/p>\n<p><P><\/p>\n<p>Ever since GTA3 came out, Rockstar has been trying to incorporate more of<br \/>\na <b>story<\/b> into the GTA games.  And they&#8217;ve all, more or less,<br \/>\nrevolved around organized crime.  This seems to be the easiest way to<br \/>\nweave a narrative around a sandbox game where you can run people over<br \/>\nwithout a second look from the cops.  The character&#8217;s personality is far<br \/>\nmore defined here than in GTA3, where your silent protagonist was a blank<br \/>\nslate for whatever the player wanted to bring.  In GTA4, the problems<br \/>\narise when the actions of your main character (Niko) are completely at<br \/>\nodds with what he says.<\/p>\n<p><P><\/p>\n<p>GTA4 is two games at war.  One, a sandbox game where the player can wreck<br \/>\nhavoc on an unsuspecting metropolis, go on grand crime sprees, and indulge<br \/>\nin epic shootouts with police.  The other game is a wannabe-Scorsese mafia<br \/>\ndrama told through cut scenes, with nearly as many betrayals as it has<br \/>\ncharacters.  It&#8217;s a bit self-indulgent and long-winded and takes itself<br \/>\nfar more seriously than it should.  And when the two games interact,<br \/>\nproblems arise.  The cut scenes and dialog are all laid out in advance,<br \/>\nwith little flexibility or openness to player choice.  Thus the game<br \/>\neasily presents situations where Niko in a cut scene expresses reluctance<br \/>\nto perform violence, just after finishing up a mass murder spree.  Or if<br \/>\nyou don&#8217;t make the choice to hang out with certain characters outside of<br \/>\nthe story missions, you&#8217;ll be left wondering scratching your head at some<br \/>\nof the character dynamics in cut scenes.<\/p>\n<p><P><\/p>\n<p>What most impresses people is the realizing of <b>the city<\/b>.  The<br \/>\ngame&#8217;s setting of Liberty City is a scaled down rendition of New York City<br \/>\nwith a bit of Jersey City.  The illusion is very impressive.  You can get<br \/>\naround by car, taxi, subway, and there are bridges and tunnels connecting<br \/>\nthe islands.  The architecture of the buildings reflect their location<br \/>\n(skyscrapers in their version of Manhattan, industrial buildings along the<br \/>\nharbors).  The smallest prying reveals the illusion right away, of course.<br \/>\nWhile many of the buildings will have stairs or ladders that let you<br \/>\naccess the roof, the insides can&#8217;t be reached because the majority of the<br \/>\ndoors are fake.  There are a few stores that can be entered (clothing<br \/>\nonly), some bars, a few restaurants, a couple of strip clubs.  Everything<br \/>\nelse is a mirage.  Now I&#8217;m not saying that Rockstar should have created a<br \/>\nfully interactive model of New York City!  That would be a ridiculous<br \/>\ntask, at least for a game like this.  It&#8217;s just that people need to<br \/>\nrealize what you can and can&#8217;t do before jumping into the game with false<br \/>\nimpressions.  Liberty City can give you a great sense of immersion, but as<br \/>\nsoon as you try to do anything, you&#8217;re reminded of the fact that it&#8217;s just<br \/>\nwindow dressing.<\/p>\n<p><P><\/p>\n<p>As you encounter more and more characters in the progressing storyline,<br \/>\nmany of them will go into your phone as contacts.  Some of them you&#8217;ll be<br \/>\nable to call up and go do social activies with, like bowling, darts,<br \/>\ndrinking, that kind of thing.  These are your <b>friends<\/b>.  The game<br \/>\ntracks how much they like you and for some of them if their appreciation<br \/>\ngets high enough, they&#8217;ll offer to do special favors for you.  One girl<br \/>\nhad the ability to give me health over the phone if I called her.  Another<br \/>\nwas able to get police to stop chasing me (as long as my offenses weren&#8217;t<br \/>\n<i>too<\/i> egregious).  The irritating side to friends is that you have to<br \/>\nkeep doing crap with them or you&#8217;ll lose their approval.  Then the favors<br \/>\nstop.  Sometimes they&#8217;ll call you in the middle of some goings-on and nag<br \/>\nabout how you never hang out anymore.  Turn them down and their approval<br \/>\ndrops.  A nice idea, but poorly implemented.<\/p>\n<p><P><\/p>\n<p>Grand Theft Auto games are famous for having <b>sandbox<\/b> environments,<br \/>\nwith near total freedom to go and do as you please.  GTA4 is no different,<br \/>\nwith an even bigger city than ever before.  And without the need to drive<br \/>\nthrough along boring country roads to get from one area to another, as<br \/>\nthey did with San Andreas.  Some aspects of the sandbox will only get<br \/>\nunlocked as you progress through the story missions, however.  There are<br \/>\nlocations around the city where you can find weapons; except these only<br \/>\nstart appearing after certain missions make them available.  So you cannot<br \/>\nignore the missions and expect to get the full experience of the sandbox<br \/>\n(especially since the other islands are closed to you initially).<\/p>\n<p><P><\/p>\n<p>With all the moves forward with GTA4, what were the <b>steps back<\/b>?  In<br \/>\ntheir drive to make a more serious story-based experience, Rockstar tossed<br \/>\nout a number of game aspects that I really enjoyed.  There&#8217;s no buying or<br \/>\ncontrolling property now.  You get a few safehouses as you progress<br \/>\nthrough the missions; they&#8217;re just places to safe your game and change<br \/>\nyour clothes.  (You can also watch TV there, if you&#8217;re so inclined.)  A<br \/>\nsafehouse has a parking area out front where you can stash cars so that<br \/>\nthey&#8217;ll persist if you leave or load a game.  This area&#8217;s pretty small<br \/>\nthough: you can only park 2 large cars in it.  It&#8217;s not as nice or<br \/>\nreliable as the garages you&#8217;d get in Vice City though.  And the safehouses<br \/>\nare far apart, so if you find your have no room to park, it&#8217;s a hell of a<br \/>\ndrive to get to the next one.<\/p>\n<p><P><\/p>\n<p>So there&#8217;s no owning property the brings you income or gives you access to<br \/>\ncars.  The money thing doesn&#8217;t bother me.  I do hate having to hunt around<br \/>\nfor nice cars though.  (As I said before, the crappier cars can&#8217;t drive<br \/>\nworth shit.)  Your properties won&#8217;t have weapons readily available at them<br \/>\neither.  It used to be that you&#8217;d find &#8220;packages&#8221; around the city and as<br \/>\nyou grabbed them, you&#8217;d unlock various stuff at your safehouses.  Not in<br \/>\nGTA4.  Instead, you hunt pigeons (flying rats) and you have to exterminate<br \/>\n<b>all<\/b> 200 of them before you get <i>anything<\/i>.  And even then,<br \/>\nit&#8217;s 1 thing: a military helicopter placed the top of a single building (I<br \/>\nhave not yet unlocked this).<\/p>\n<p><P><\/p>\n<p>They dropped the chop shop part of San Andreas.  No more customizing a car<br \/>\nyou&#8217;re really fond of (with the tiny parking spots, you probably wouldn&#8217;t<br \/>\nhave anywhere to put it anyway.)  GTA4 has nicer 60s American muscle cars<br \/>\nthan San Andreas did; a shame the most common ones &#8212; the Dukes (a &#8217;69<br \/>\nCharger) and  the Stallion (&#8217;68 Cutlass) &#8212; are two of the worst handling<br \/>\ncars in the game.  The Sabre GT is a blast to drive though and looks<br \/>\ngreat, much like the Sabre Turbo in Vice City (my favorite of that game).<br \/>\nThere are a few specialized vehicles in the game that have parts that look<br \/>\nlike they should function (forklift, car-carrier with ramp) except that<br \/>\nthere&#8217;s no apparent way to work them.<\/p>\n<p><P><\/p>\n<p>They did away with some staples of the series: while you can still hunt<br \/>\ncriminals from a cop car with the help of the police computer, there are<br \/>\nno taxi missions, no ambulance missions, no firetruck missions.  This is<br \/>\nthe biggest deficiency of the game.  The sandbox nature of GTA is really<br \/>\ncrippled when you take away the most popular alternatives to the main<br \/>\nmissions.  So what do you do in the game without them?  Drive and cause<br \/>\nmayhem.  There&#8217;s side mission to collect cars for a shadowy Stevie<br \/>\ncharacter.  Go bowling?  Play darts?  They&#8217;re fairly shallow mini-games<br \/>\nwith (IMO) poorly implemented controls.  And I still haven&#8217;t gotten the<br \/>\nhandling of putting spin on my ball when I bowl.<\/p>\n<p><P><\/p>\n<p>I&#8217;m kind of frustrated that Rockstar seems to have a habit of taking one<br \/>\nstep back for every two steps forward when it comes to the GTA games.<br \/>\nSomewhere there has a vision of what the games should be and it just<br \/>\ndoesn&#8217;t seem to match mine.  They want to turn it into a serious vehicle<br \/>\nfor crime dramas, no matter how at odds that may be with the gameplay<br \/>\nmechanics.  Even so, it&#8217;s a really good game, especially for a console<br \/>\nport.  And it didn&#8217;t hurt that I only paid $7 during the Steam holiday<br \/>\nsale for it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There were a number of sites declaring Grand Theft Auto IV to be a 10\/10<br \/>\ngame.<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,27],"tags":[],"class_list":["post-7096","post","type-post","status-publish","format-standard","hentry","category-games","category-review"],"_links":{"self":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7096","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7096"}],"version-history":[{"count":1,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7096\/revisions"}],"predecessor-version":[{"id":7487,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7096\/revisions\/7487"}],"wp:attachment":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}