{"id":7095,"date":"2010-03-15T13:59:54","date_gmt":"2010-03-15T18:59:54","guid":{"rendered":"http:\/\/www.rps.net\/QS?ID=482"},"modified":"2010-03-15T13:59:54","modified_gmt":"2010-03-15T18:59:54","slug":"grand-theft-auto-4-addendum","status":"publish","type":"post","link":"https:\/\/www.rps.net\/?p=7095","title":{"rendered":"Grand Theft Auto 4 Addendum"},"content":{"rendered":"<p>I realized there were a couple of things I forgot to mention in my review,<br \/>\nfor completeness&#8217;s sake.<\/p>\n<p><P><\/p>\n<p>Like I said, I played the PC version, so the quality of the <b>port<\/b> is<br \/>\nworth discussing.  GTA4 was originally a console game and later ported to<br \/>\nthe PC.  Overall they did a decent job, with a few quirky instances of its<br \/>\nconsole roots showing through.  At first I thought the bizarre<br \/>\nshadow-rendering was part of that but from what I hear, the shadows looked<br \/>\nstrange on the 360 too.  The other graphical oddity I&#8217;ve seen is quick<br \/>\ncamera spins can create a stray texture that obscures the ground at about<br \/>\nchest level and then it slowly dissolves away to once again reveal the<br \/>\nroad and ground, etc.  I have no idea if that happened on the 360 or not.<\/p>\n<p><P><\/p>\n<p>PC controls are okay.  They let you remap most keys, but the problems<br \/>\narise when it comes to interacting with nonstandard things.  Like the cell<br \/>\nphone, which was designed to be accessible with a gamepad.  On the PC you<br \/>\nhave to hit a lot of keys to use it and a lot of keys to get rid of it (if<br \/>\nyou&#8217;re not in a vehicle, having your phone out is a royal pain because you<br \/>\ncan&#8217;t run or use a weapon).  When trying to enter a phone number manually,<br \/>\nyou can&#8217;t use the keyboard keys to simply type it in.  You have to use<br \/>\narrows keys to highlight each number on the phone keypad individually<br \/>\n(ugh).  This is similar to entering your initials into the QUB3D arcade<br \/>\ngame, you can&#8217;t type them, you have to use the arrow keys to scroll<br \/>\nthrough the alphabet.  The game&#8217;s menus are generally okay, with something<br \/>\njust off about them.<\/p>\n<p><P><\/p>\n<p>There&#8217;s no ability to take a screenshot!<\/p>\n<p><P><\/p>\n<p>Like so many games ported from a console, the save system is poor.  The<br \/>\nonly place you can perform a manual save is in one of your safehouses and<br \/>\ndoing so advances the game clock by 8 hours, because you sleep as part of<br \/>\nthe save.  There are a number of save slots available, which is good.<br \/>\nThere&#8217;s an auto-save performed at the end of each mission and many of the<br \/>\nsandbox activities, which is also good.  Of course, if you load one of<br \/>\nthose auto-saves, you will <b>not<\/b> find yourself in the same place<br \/>\nwhere you saved.  Instead, you&#8217;ll be located in the nearest safehouse and<br \/>\nthe clock will be advanced by 8 hours, as if you slept to do a manual<br \/>\nsave.  And of course, everything in the city will be reset.  In a word:<br \/>\n<b>LAZY!<\/b><\/p>\n<p><P><\/p>\n<p>Screw up a mission and you&#8217;re given the option to restart.  Sometimes<br \/>\nthis is the same as loading from your last save though, except without<br \/>\nall the ammo you expended during the attempt.  There&#8217;s no mid-point<br \/>\nmilestone saves, so if a mission is particularly involved and long, you<br \/>\nmight screw up at the end and have to repeat the beginning part over and<br \/>\nover again until you get it all right.  The very last mission of the<br \/>\ngame had this problem.  I had to do the same gun battle about a dozen<br \/>\ntimes because the finicky part after it was giving me trouble.<\/p>\n<p><P><\/p>\n<p>The mouse-controlled driving camera works well except that it annoyingly<br \/>\nkeeps trying to return back to the chosen camera location after about 2<br \/>\nseconds.  And the available camera defaults are all too low for my tastes.<br \/>\nSo I swing the camera back up and I have to keep compensating for the fact<br \/>\nthat the stupid game wants to return my camera placement back down.  Yeah,<br \/>\nthat shit might be helpful on a console; not on a mouse-driven PC.  And<br \/>\nthen there the occasions that pointlessly lock the camera into a fixed<br \/>\nposition: some (not all) carjackings and driving up to pick-up a friend.<br \/>\nI can understand the stunt jumps trying to be move cinematic.  The other<br \/>\nones make no sense.<\/p>\n<p><P><\/p>\n<p>Like San Andreas, GTA4 has shops and <b>clothes and accessories<\/b>.  But<br \/>\nthe selection is bafflingly small.  You start near a &#8220;Russian&#8221; shop which<br \/>\nhas a small array of frumpy and utilitarian apparel.  Once you get to<br \/>\nManhatten, you can access three more store, though 2 of them are the same<br \/>\nchain for some reason.  One is a hipster shop, with clothes meant to be<br \/>\nchic and modern.  The other is a formal-wear shop with expensive suits and<br \/>\ndress shoes.  That&#8217;s it.  You can buy sunglasses and regular glasses,<br \/>\nthough you have to squint to tell the difference because the sunglasses<br \/>\nare so lightly tinted.  You can buy a furry hat or a ballcap&#8230; or go<br \/>\nhatless.  Once you&#8217;ve made your purchases and you&#8217;re trying on your<br \/>\nwardrobe back in a safehouse, you encounter the other problem with outfits<br \/>\nin GTA4: the interface for changing clothes is atrocious.  Use the arrow<br \/>\nkeys to cycle through clothing for chest, face, head, legs, and feet.<br \/>\nIt&#8217;s terribly slow because of the fade-out and fade-in involved with every<br \/>\nsingle change.  There&#8217;s no way to filter what kind of outfits you want to<br \/>\ntry on.  It doesn&#8217;t tell you the name of the current piece.  You can&#8217;t<br \/>\npick pieces by name, only cycle through them all.  It just leaves me<br \/>\nwondering why they went through the hassle of putting this stuff in the<br \/>\ngame and then did a half-ass job of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I realized there were a couple of things I forgot to mention in my review,<br \/>\nfor completeness&#8217;s sake.<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,27],"tags":[],"class_list":["post-7095","post","type-post","status-publish","format-standard","hentry","category-games","category-review"],"_links":{"self":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7095"}],"version-history":[{"count":1,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7095\/revisions"}],"predecessor-version":[{"id":7486,"href":"https:\/\/www.rps.net\/index.php?rest_route=\/wp\/v2\/posts\/7095\/revisions\/7486"}],"wp:attachment":[{"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rps.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}