Re: A few Gunslinger questions


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Posted by Quintin Stone on October 13, 1999 at 13:05:44:

In Reply to: A few Gunslinger questions posted by OTSER on October 13, 1999 at 09:28:23:

Yes, but with consequences. You can delete the crackwhore model and duplicate skins from the gunslinger directory (be sure to save green and white team skins AND keep those VWEP models) and you will be able to view other people as the crackwhore as well as being able to use it yourself using the "skin" variable. However, you won't be able to change your skin using the Multiplayer->Options menu. You'll always have to change using the "skin" var, like "set skin crakhor/ctf_g".

Nope. You can try, but it won't look right. The problem is that every weapon has a different number of frames for the various "states" of a weapon. For example, there's the "activating" state, the "dropping" state, "firing", "alt-firing", and "idling". Since these are different for every weapon (Gunslinger Quake weapons also have their own particular sets of frames), you'd see firing frames in the idle state, etc. if you tried this. The lengths of those frames are hardcoded into the server, so the only way to change them is to recompile and get that new library to the host server.

This appears to be a bug. I've encountered it myself and I'm pretty sure it's because of the Eraser Bot code that I started to incorporate but then commented out so I could get version 1.0 out sooner. My guess is that there's still some active Eraser code in there that's confusing the AI. I'll be trying to track this one down.


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