Posted by Quintin Stone on October 13, 1999 at 13:05:44:
In Reply to: A few Gunslinger questions posted by OTSER on October 13, 1999 at 09:28:23:
(1) I already have the Crackwhore model in my baseq2\players folder, so can I safely delete her from my gunslinger\players folder?
Yes, but with consequences. You can delete the crackwhore model and duplicate skins from the gunslinger directory (be sure to save green and white team skins AND keep those VWEP models) and you will be able to view other people as the crackwhore as well as being able to use it yourself using the "skin" variable. However, you won't be able to change your skin using the Multiplayer->Options menu. You'll always have to change using the "skin" var, like "set skin crakhor/ctf_g".
(2) Is there a way that I can replace the standard Q2 weapons with the Gunslinger versions for normal Q2 online games? So that I can join a normal Q2 deathmatch server where everyone else uses the blaster etc, but I use the pistol etc? I know that the weapons won't give any different damage etc, I just want to use the Gunslinger weapon models and sounds in place of the standard ones. Is this possible?
Nope. You can try, but it won't look right. The problem is that every weapon has a different number of frames for the various "states" of a weapon. For example, there's the "activating" state, the "dropping" state, "firing", "alt-firing", and "idling". Since these are different for every weapon (Gunslinger Quake weapons also have their own particular sets of frames), you'd see firing frames in the idle state, etc. if you tried this. The lengths of those frames are hardcoded into the server, so the only way to change them is to recompile and get that new library to the host server.
(3) When playing Gunslingers as a normal Q2 game against the Strogg, their intelligence seems very low... in fact I can walk right up to them and they won't attack or anything unless I shoot them, almost as if I had "notarget ON" or something. Is this a bug?
This appears to be a bug. I've encountered it myself and I'm pretty sure it's because of the Eraser Bot code that I started to incorporate but then commented out so I could get version 1.0 out sooner. My guess is that there's still some active Eraser code in there that's confusing the AI. I'll be trying to track this one down.