| Sheriff's Badge
Picking up this six-pointed brass star gives your attacks the extra power
of the Sheriff's office. For thirty seconds, all of you will inflict four
times as much damage as normal.
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| U.S. Marshal's Badge
Collect this badge and be wrapped in the protection of the federal
government. You can't be harmed by attacks until its power runs out after
thirty seconds.
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| Bandolier
This pair of ammo belts straps across your chest. It has a number of loops
along its length to carry additional cartridges. This does not affect your
encumbrance, however (slowdown by carrying too much).
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| Pack
A pack is even more useful than a bandolier. Not only can you carry more
bullets, but more molotov cocktails, hatchets, and cannonballs as well. Like
the bandolier, the pack has no effect on your weight slowing you down.
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| Lantern
Light this up to explore dark areas. While it may reveal what is hidden,
it also makes you quite a target, so be warned.
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| Bandages
These are useful for treating your wounds. When used, you will recover
health points that have been lost.
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| Laudanum
This medical elixer is well-known for its ability to mask the pain of
injury. It lets you recover health and may boost it above its normal maximum.
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| Bag of money
Stolen from a bank during a daring robbery, these bags of money will grant
a player an extra frag when picked up. (Available only in Multiplayer)
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| Artifacts
These strange, mystical objects are attributed great powers by native
tribes, who have named them. They are believed to have been given to an
ancient people as gifts from the gods. Whatever their origin, they grant
special powers to whomever carries one (Available only in Multiplayer):
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- Hands of Lightning (Yellow) - Your hands are a mere blur as
they move. You can now reload and switch between weapons twice as fast as a
normal person.
- Strength of the Bear (Cyan) - You can feel the power pulsing
through your muscles. While others are slowed by the amount of goods they
carry, you barely feel it. Your hand-to-hand attacks can shatter mountains,
and you can hurl objects further than any other man.
- Tongue of the Leech (Purple) - You now have the ability to
suck the life force out of your enemies. Whenever an opponent is hurt by your
attacks, your body will gain a fraction of the health they lost.
- Flesh of the Salamander (White) - Damage and injury are
healed at an astounding rate. Your body will eventually become more tough and
resiliant than normal.
- Tail of the Scorpion (Red) - Lasting pain and toxins are
your weapons. Any creature struck by your attacks will suffer the effects of a
deadly poison. The more injury you inflict, the longer the poison will last.
- Aura of Pain (Green) - Any being that comes within reach
will be struck by an unholy power emanating from this artifact. The closer
they approach, the quicker they will perish, and walls are no protection. Once
latched on, the artifact will pull them closer and closer.
- Shroud of Darkness (Blue) - Shadows are now your constant
companions. This artifact radiates darkness that swallows up all but the
brightest of lights. The enemy will likely see right through you.
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