About The Game
Du musst herrschen und gewinnen,
Oder dienen und verlieren,
Leiden oder triumphieren,
Amboss oder Hammer sein.
  You must either conquer and rule,
or serve and lose,
suffer or triumph,
be the Anvil or Hammer.
Johann Wolfgang von Goethe
Der Gross-Cophta, II

Frequently Asked Questions

"Night's Edge: Wet Works" isn't just a weapons mod; it's what we like to think of as a "tactical simulator". Set in a post-apocalyptic future one-hundred and sixty years from now, it focuses on incorporating a balance of realism and gameplay.

What Night's Edge 1.2 offers:

Inventory can be manipulated either through typical next/prev buttons or through a number of powerful menus that let players perform tasks just by clicking the mouse. Although players do move slower the more they are carrying, there is no set limit on weight. Instead, each character has a set number of slots in their inventory, and each piece of equipment can take up either one slot, a fraction of one slot, or several slots.


The name "Night's Edge" is deliberately ambiguous... no one is sure if the darkness is coming to an end or just beginning. Despite the game setting's resurgence of civilization in numerous spots across the globe, the basic nature of Man apparently hasn't changed at all.

The term "Wet Works" is kind of a military/special-ops slang term referring to close-up violent action. It derives its name from the fact that being really close to a target tends to get you wet with blood. Hence, the performing of such bloody tasks is referred to as "wet works". While the setting of Night's Edge involves mostly a kind of organized-crime/corporate "Cold War", this mod focuses on the small-scale combat aspect of these hostilities.