RPS Redeemer Arena 1.00
By Quintin Stone and the Rebel Programmers Society

INSTALLATION
------------
Installation is accomplished by either double-clicking the Redeemer Arena UMOD
file, or unzipping the ZIP-only file into your UnrealTournament/System
directory.

CONFIGURATION
-------------
The RedeemerArena.ini file lets you set two variables for your games.
"AmmoAmount" controls how many shots each player begins with and how many you
get every time you pick up a warhead or Redeemer.  "MaxAmmo" indicates the 
maximum number of shots a player can have at a time.

HOW TO USE
----------
RPS Redeemer Arena is a Mutator: it should be listed under your Mutators after
you install this package.  Simply add it to your list of Mutators to use before
you start your game.

What Redeemer Arena does is replace all weapons and ammo in a normal map with
Redeemers.  In the game, Redeemer ammo (warheads) are represented by
stationary missiles.

Please don't think that I take this all that seriously.  Redeemer Arena is
meant for fluff games, just goofing off and wasting time.  But it can be very
fun if done properly!  I recommend open maps (like DM-Morpheus) compined with
the JumpMatch and LowGravity mutators.  Throw in Relics for fun, but don't
expect them to make much of a difference.  (Do you think increasing the damage
of a Redeemer blast would really give you any kind of edge?)

HOME PAGE
---------
RPS Redeemer Arena grew out of the work on Night's Edge: Wet Works, a full
gametype mod for Unreal Tournament.  The Night's Edge home page is at
http://www.rps.net/NE

The Rebel Programmers Society can be found at http://www.rps.net

CONTACTS
--------
Quintin Stone - stone@rps.net