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<title>Quintin Stone</title>
<link>www.rps.net/QS</link>
<description>Quintin Stone&#x27;s notablog</description>
<language>en-US</language>
<copyright>Copyright 2005, Quintin Stone</copyright>
<pubDate>Thu, 10 Jun 2010 17:49:50 CDT</pubDate>
<lastBuildDate>Thu, 10 Jun 2010 17:49:50 CDT</lastBuildDate>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<managingEditor>stone@rps.net</managingEditor>
<webMaster>stone@rps.net</webMaster>

<item>
<title>Google Backgrounds</title>
<link>http://www.rps.net/QS?ID=484</link>
<description>
Google famously flubbed their new background procedure today.  The problem 
wasn&#x27;t that the background was a bad idea, it was the fact that they 
flubbed the removal procedure.  Users (ones who don&#x27;t use iGoogle that is) 
got a default background and they could change it, but &#x22;removing&#x22; the 
background reset it back to the default image -- not the normal white.  
And of course most of the images made the white text nearly impossible to 
read.  Hopefully it&#x27;s been a learning experience for them.
</description>
<author>Quintin Stone</author>
<category>Internet</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=484</guid>
<pubDate>Thu, 10 Jun 2010 17:49:50 CDT</pubDate>
</item>
<item>
<title>Down the street</title>
<link>http://www.rps.net/QS?ID=483</link>
<description>
I confirmed yesterday that there&#x27;s a new gun store opening up down the 
street from my house.  I&#x27;m so excited!  A shame it couldn&#x27;t be a whole 
indoor shooting range.
</description>
<author>Quintin Stone</author>
<category>Guns</category>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=483</guid>
<pubDate>Thu, 25 Mar 2010 14:06:57 CDT</pubDate>
</item>
<item>
<title>Grand Theft Auto 4 Addendum</title>
<link>http://www.rps.net/QS?ID=482</link>
<description>
I realized there were a couple of things I forgot to mention in my review, 
for completeness&#x27;s sake.

&#x3C;P&#x3E;

Like I said, I played the PC version, so the quality of the &#x3C;b&#x3E;port&#x3C;/b&#x3E; is 
worth discussing.  GTA4 was originally a console game and later ported to 
the PC.  Overall they did a decent job, with a few quirky instances of its 
console roots showing through.  At first I thought the bizarre 
shadow-rendering was part of that but from what I hear, the shadows looked 
strange on the 360 too.  The other graphical oddity I&#x27;ve seen is quick 
camera spins can create a stray texture that obscures the ground at about 
chest level and then it slowly dissolves away to once again reveal the 
road and ground, etc.  I have no idea if that happened on the 360 or not.

&#x3C;P&#x3E;


PC controls are okay.  They let you remap most keys, but the problems 
arise when it comes to interacting with nonstandard things.  Like the cell 
phone, which was designed to be accessible with a gamepad.  On the PC you 
have to hit a lot of keys to use it and a lot of keys to get rid of it (if 
you&#x27;re not in a vehicle, having your phone out is a royal pain because you 
can&#x27;t run or use a weapon).  When trying to enter a phone number manually, 
you can&#x27;t use the keyboard keys to simply type it in.  You have to use 
arrows keys to highlight each number on the phone keypad individually 
(ugh).  This is similar to entering your initials into the QUB3D arcade 
game, you can&#x27;t type them, you have to use the arrow keys to scroll 
through the alphabet.  The game&#x27;s menus are generally okay, with something 
just off about them.

&#x3C;P&#x3E;

There&#x27;s no ability to take a screenshot!

&#x3C;P&#x3E;

Like so many games ported from a console, the save system is poor.  The 
only place you can perform a manual save is in one of your safehouses and 
doing so advances the game clock by 8 hours, because you sleep as part of 
the save.  There are a number of save slots available, which is good.  
There&#x27;s an auto-save performed at the end of each mission and many of the 
sandbox activities, which is also good.  Of course, if you load one of 
those auto-saves, you will &#x3C;b&#x3E;not&#x3C;/b&#x3E; find yourself in the same place 
where you saved.  Instead, you&#x27;ll be located in the nearest safehouse and 
the clock will be advanced by 8 hours, as if you slept to do a manual 
save.  And of course, everything in the city will be reset.  In a word: 
&#x3C;b&#x3E;LAZY!&#x3C;/b&#x3E;

&#x3C;P&#x3E;

Screw up a mission and you&#x27;re given the option to restart.  Sometimes 
this is the same as loading from your last save though, except without 
all the ammo you expended during the attempt.  There&#x27;s no mid-point 
milestone saves, so if a mission is particularly involved and long, you 
might screw up at the end and have to repeat the beginning part over and 
over again until you get it all right.  The very last mission of the 
game had this problem.  I had to do the same gun battle about a dozen 
times because the finicky part after it was giving me trouble.

&#x3C;P&#x3E;

The mouse-controlled driving camera works well except that it annoyingly 
keeps trying to return back to the chosen camera location after about 2 
seconds.  And the available camera defaults are all too low for my tastes.  
So I swing the camera back up and I have to keep compensating for the fact 
that the stupid game wants to return my camera placement back down.  Yeah, 
that shit might be helpful on a console; not on a mouse-driven PC.  And 
then there the occasions that pointlessly lock the camera into a fixed 
position: some (not all) carjackings and driving up to pick-up a friend.  
I can understand the stunt jumps trying to be move cinematic.  The other 
ones make no sense.

&#x3C;P&#x3E;

Like San Andreas, GTA4 has shops and &#x3C;b&#x3E;clothes and accessories&#x3C;/b&#x3E;.  But 
the selection is bafflingly small.  You start near a &#x22;Russian&#x22; shop which 
has a small array of frumpy and utilitarian apparel.  Once you get to 
Manhatten, you can access three more store, though 2 of them are the same 
chain for some reason.  One is a hipster shop, with clothes meant to be 
chic and modern.  The other is a formal-wear shop with expensive suits and 
dress shoes.  That&#x27;s it.  You can buy sunglasses and regular glasses, 
though you have to squint to tell the difference because the sunglasses 
are so lightly tinted.  You can buy a furry hat or a ballcap... or go 
hatless.  Once you&#x27;ve made your purchases and you&#x27;re trying on your 
wardrobe back in a safehouse, you encounter the other problem with outfits 
in GTA4: the interface for changing clothes is atrocious.  Use the arrow 
keys to cycle through clothing for chest, face, head, legs, and feet.  
It&#x27;s terribly slow because of the fade-out and fade-in involved with every 
single change.  There&#x27;s no way to filter what kind of outfits you want to 
try on.  It doesn&#x27;t tell you the name of the current piece.  You can&#x27;t 
pick pieces by name, only cycle through them all.  It just leaves me 
wondering why they went through the hassle of putting this stuff in the 
game and then did a half-ass job of it.

</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Review</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=482</guid>
<pubDate>Mon, 15 Mar 2010 13:59:54 CDT</pubDate>
</item>
<item>
<title>Grand Theft Auto 4</title>
<link>http://www.rps.net/QS?ID=480</link>
<description>
There were a number of sites declaring Grand Theft Auto IV to be a 10/10 
game.  It&#x27;s good, I&#x27;ll agree.  I would not rate it quite that high though.  
(And keep in mind, I played it on the PC.)

&#x3C;P&#x3E;

So how does GTA4 differ from previous iterations of the series?

&#x3C;P&#x3E;

We&#x27;ll start with &#x3C;b&#x3E;driving&#x3C;/b&#x3E;.  There&#x27;s no mouse control of the cars, 
which sucks.  It takes some getting used to, controlling only with the 
keyboard.  The reason you can&#x27;t drive with the mouse is they added the 
ability to aim fire while driving.  I know that in Vice City you could 
only shoot directly left or right and I can&#x27;t remember now how San Andreas 
did it.  The shooting is definitely much more convenient, with almost 360 
degrees of aiming.  Of course, your choice of weapons is limited (no 
assault rifles or rocket launchers from the driver&#x27;s seat).

&#x3C;P&#x3E;

Cars in GTA4 have far too little traction, and the real beaters and crappy 
cars can drive as if their tires are made from congealed cooking fat.  
High-end cars are much better at gripping the road.  The emergency brake, 
necessary to get some good sideways slides and fast turns, will 
temporarily disable both your ability to steer (to some degree) and to 
accelerate.  While in a sideways slide, your spinning drive wheels won&#x27;t 
give any traction at all until you slow down.  Kind of annoying, I wish it 
felt more authentic.

&#x3C;P&#x3E;

&#x3C;b&#x3E;Combat and weapons&#x3C;/b&#x3E; work pretty well.  Right mouse button puts you 
into aim mode, left button shoots.  Melee weapons and hand-to-hand combat 
use a lock-on system, where your right mouse button locks onto a 
particular target and then when you move, it&#x27;s in relation to your target, 
and when you swing, stab, or punch, it&#x27;s at that target only.  The mouse 
controls here were a bit twitchy.  The game (a console port) did not quite 
recognize very very minute mouse movements, so if you try to aim 
&#x3C;i&#x3E;too&#x3C;/i&#x3E; precisely, your mouse won&#x27;t move at all.  GTA4 also has a cover 
system, whereby you hit a key to take cover behind a wall or barrier, then 
you can pop out and fire or shoot blindly.  It&#x27;s pretty useful, especially 
the blind-fire.  I just wish it was more reliable.  Sometimes you&#x27;ll be 
rapidly sliding the mouse to move your crosshairs and it just won&#x27;t react.  
This only happened with using cover.  So other than the flakiness with the 
cover system, combat in GTA4 (at least on the PC) is pretty solid.

&#x3C;P&#x3E;

Ever since GTA3 came out, Rockstar has been trying to incorporate more of 
a &#x3C;b&#x3E;story&#x3C;/b&#x3E; into the GTA games.  And they&#x27;ve all, more or less, 
revolved around organized crime.  This seems to be the easiest way to 
weave a narrative around a sandbox game where you can run people over 
without a second look from the cops.  The character&#x27;s personality is far 
more defined here than in GTA3, where your silent protagonist was a blank 
slate for whatever the player wanted to bring.  In GTA4, the problems 
arise when the actions of your main character (Niko) are completely at 
odds with what he says.

&#x3C;P&#x3E;

GTA4 is two games at war.  One, a sandbox game where the player can wreck 
havoc on an unsuspecting metropolis, go on grand crime sprees, and indulge 
in epic shootouts with police.  The other game is a wannabe-Scorsese mafia 
drama told through cut scenes, with nearly as many betrayals as it has 
characters.  It&#x27;s a bit self-indulgent and long-winded and takes itself 
far more seriously than it should.  And when the two games interact, 
problems arise.  The cut scenes and dialog are all laid out in advance, 
with little flexibility or openness to player choice.  Thus the game 
easily presents situations where Niko in a cut scene expresses reluctance 
to perform violence, just after finishing up a mass murder spree.  Or if 
you don&#x27;t make the choice to hang out with certain characters outside of 
the story missions, you&#x27;ll be left wondering scratching your head at some 
of the character dynamics in cut scenes.

&#x3C;P&#x3E;

What most impresses people is the realizing of &#x3C;b&#x3E;the city&#x3C;/b&#x3E;.  The 
game&#x27;s setting of Liberty City is a scaled down rendition of New York City 
with a bit of Jersey City.  The illusion is very impressive.  You can get 
around by car, taxi, subway, and there are bridges and tunnels connecting 
the islands.  The architecture of the buildings reflect their location 
(skyscrapers in their version of Manhattan, industrial buildings along the 
harbors).  The smallest prying reveals the illusion right away, of course.  
While many of the buildings will have stairs or ladders that let you 
access the roof, the insides can&#x27;t be reached because the majority of the 
doors are fake.  There are a few stores that can be entered (clothing 
only), some bars, a few restaurants, a couple of strip clubs.  Everything 
else is a mirage.  Now I&#x27;m not saying that Rockstar should have created a 
fully interactive model of New York City!  That would be a ridiculous 
task, at least for a game like this.  It&#x27;s just that people need to 
realize what you can and can&#x27;t do before jumping into the game with false 
impressions.  Liberty City can give you a great sense of immersion, but as 
soon as you try to do anything, you&#x27;re reminded of the fact that it&#x27;s just 
window dressing.

&#x3C;P&#x3E;

As you encounter more and more characters in the progressing storyline, 
many of them will go into your phone as contacts.  Some of them you&#x27;ll be 
able to call up and go do social activies with, like bowling, darts, 
drinking, that kind of thing.  These are your &#x3C;b&#x3E;friends&#x3C;/b&#x3E;.  The game 
tracks how much they like you and for some of them if their appreciation 
gets high enough, they&#x27;ll offer to do special favors for you.  One girl 
had the ability to give me health over the phone if I called her.  Another 
was able to get police to stop chasing me (as long as my offenses weren&#x27;t 
&#x3C;i&#x3E;too&#x3C;/i&#x3E; egregious).  The irritating side to friends is that you have to 
keep doing crap with them or you&#x27;ll lose their approval.  Then the favors 
stop.  Sometimes they&#x27;ll call you in the middle of some goings-on and nag 
about how you never hang out anymore.  Turn them down and their approval 
drops.  A nice idea, but poorly implemented.

&#x3C;P&#x3E;

Grand Theft Auto games are famous for having &#x3C;b&#x3E;sandbox&#x3C;/b&#x3E; environments, 
with near total freedom to go and do as you please.  GTA4 is no different, 
with an even bigger city than ever before.  And without the need to drive 
through along boring country roads to get from one area to another, as 
they did with San Andreas.  Some aspects of the sandbox will only get 
unlocked as you progress through the story missions, however.  There are 
locations around the city where you can find weapons; except these only 
start appearing after certain missions make them available.  So you cannot 
ignore the missions and expect to get the full experience of the sandbox 
(especially since the other islands are closed to you initially).

&#x3C;P&#x3E;

With all the moves forward with GTA4, what were the &#x3C;b&#x3E;steps back&#x3C;/b&#x3E;?  In 
their drive to make a more serious story-based experience, Rockstar tossed 
out a number of game aspects that I really enjoyed.  There&#x27;s no buying or 
controlling property now.  You get a few safehouses as you progress 
through the missions; they&#x27;re just places to safe your game and change 
your clothes.  (You can also watch TV there, if you&#x27;re so inclined.)  A 
safehouse has a parking area out front where you can stash cars so that 
they&#x27;ll persist if you leave or load a game.  This area&#x27;s pretty small 
though: you can only park 2 large cars in it.  It&#x27;s not as nice or 
reliable as the garages you&#x27;d get in Vice City though.  And the safehouses 
are far apart, so if you find your have no room to park, it&#x27;s a hell of a 
drive to get to the next one.

&#x3C;P&#x3E;

So there&#x27;s no owning property the brings you income or gives you access to 
cars.  The money thing doesn&#x27;t bother me.  I do hate having to hunt around 
for nice cars though.  (As I said before, the crappier cars can&#x27;t drive 
worth shit.)  Your properties won&#x27;t have weapons readily available at them 
either.  It used to be that you&#x27;d find &#x22;packages&#x22; around the city and as 
you grabbed them, you&#x27;d unlock various stuff at your safehouses.  Not in 
GTA4.  Instead, you hunt pigeons (flying rats) and you have to exterminate 
&#x3C;b&#x3E;all&#x3C;/b&#x3E; 200 of them before you get &#x3C;i&#x3E;anything&#x3C;/i&#x3E;.  And even then, 
it&#x27;s 1 thing: a military helicopter placed the top of a single building (I 
have not yet unlocked this).

&#x3C;P&#x3E;

They dropped the chop shop part of San Andreas.  No more customizing a car 
you&#x27;re really fond of (with the tiny parking spots, you probably wouldn&#x27;t 
have anywhere to put it anyway.)  GTA4 has nicer 60s American muscle cars 
than San Andreas did; a shame the most common ones -- the Dukes (a &#x27;69 
Charger) and  the Stallion (&#x27;68 Cutlass) -- are two of the worst handling 
cars in the game.  The Sabre GT is a blast to drive though and looks 
great, much like the Sabre Turbo in Vice City (my favorite of that game).  
There are a few specialized vehicles in the game that have parts that look 
like they should function (forklift, car-carrier with ramp) except that 
there&#x27;s no apparent way to work them.

&#x3C;P&#x3E;

They did away with some staples of the series: while you can still hunt 
criminals from a cop car with the help of the police computer, there are 
no taxi missions, no ambulance missions, no firetruck missions.  This is 
the biggest deficiency of the game.  The sandbox nature of GTA is really 
crippled when you take away the most popular alternatives to the main 
missions.  So what do you do in the game without them?  Drive and cause 
mayhem.  There&#x27;s side mission to collect cars for a shadowy Stevie 
character.  Go bowling?  Play darts?  They&#x27;re fairly shallow mini-games 
with (IMO) poorly implemented controls.  And I still haven&#x27;t gotten the 
handling of putting spin on my ball when I bowl.

&#x3C;P&#x3E;

I&#x27;m kind of frustrated that Rockstar seems to have a habit of taking one 
step back for every two steps forward when it comes to the GTA games.  
Somewhere there has a vision of what the games should be and it just 
doesn&#x27;t seem to match mine.  They want to turn it into a serious vehicle 
for crime dramas, no matter how at odds that may be with the gameplay 
mechanics.  Even so, it&#x27;s a really good game, especially for a console 
port.  And it didn&#x27;t hurt that I only paid $7 during the Steam holiday 
sale for it.
</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Review</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=480</guid>
<pubDate>Wed, 10 Mar 2010 14:11:48 CST</pubDate>
</item>
<item>
<title>Hawaii</title>
<link>http://www.rps.net/QS?ID=479</link>
<description>
We made it to Hawaii!

&#x3C;P&#x3E;

But in my haste, &#x3C;B&#x3E;I forgot cola!&#x3C;/B&#x3E;
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=479</guid>
<pubDate>Mon, 22 Feb 2010 16:02:21 CST</pubDate>
</item>
<item>
<title>Flash</title>
<link>http://www.rps.net/QS?ID=478</link>
<description>
I&#x27;m going to make an attempt to learn Flash.  I have an idea for a game 
and there&#x27;s no reason it can&#x27;t be a web-based game.  It&#x27;s relatively 
simple by modern standards and I figure it&#x27;ll be more accessible from a 
browser.
</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Internet</category>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=478</guid>
<pubDate>Mon, 02 Nov 2009 09:23:28 CST</pubDate>
</item>
<item>
<title>RPS Restructured</title>
<link>http://www.rps.net/QS?ID=477</link>
<description>
The main RPS page has undergone some changes.  I&#x27;ve been modifying my code 
to get my RSS feed to get along with WordPress.
</description>
<author>Quintin Stone</author>
<category>Internet</category>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=477</guid>
<pubDate>Mon, 21 Sep 2009 12:45:48 CDT</pubDate>
</item>
<item>
<title>PAX</title>
<link>http://www.rps.net/QS?ID=476</link>
<description>
Today PAX wrapped up.  I had an even better time at this one than the 
first.  The big difference was the folks from Gamers With Jobs... or as 
we&#x27;re known, the Goodjers.  In 2007 I spent a lot of time and attention 
trying to spot them amongst the crowd.  Know what?  It&#x27;s just too big.  
Too many people.  This time around I took a more relaxed attitude.  I got 
in line for the keynote speech, I watched the Gabe &#x26; Tycho Q&#x26;A session, I 
wandered the Expo hall and accumulated swag.  I didn&#x27;t end up running into 
anyone from GWJ until I was killing time at the PC freeplay area and ran 
into Tamren, Docbadwrench, and Creatureparade.  We sat for a bit and 
played PC games until just before the meet-n-greet (we call them &#x22;slap &#x26; 
tickles&#x22;). 
 &#x3C;P&#x3E;

Word is, it was the biggest GWJ meet-up to date.  Informal counts put the 
number around 50.  Now while the barwas noisy and seating arrangement was 
not ideal, I had a really good time (until the live music started).  With 
numbers and contacts set up Friday night, we made arrangements for 
Saturday morning.  First was Munchkin at 10am and then on a whim we 
decided to join the Team Fortress 2 tournament.  So 6 of us signed up as 
&#x22;Team Abomination&#x22;.  We kicked ass the first round but got knocked out the 
second round by a much better team.  Ah well!  We&#x27;re consoled that we 
survived the first round at least.
 &#x3C;P&#x3E;

I then wandered the floor some more, got some time in the console 
free-play room on Batman: Arhkam Asylum.  Then for the Saturday night 
might-up, some of the GWJ folks got together at a bar and we sat around 
shooting the shit.  I turned out to be the only non-local there!  We drank 
and talked until about 9pm when we decided to head back to the center to 
see if we could get into the concert.  Which we did.  And which FUCKING 
ROCKED.  I mean, my knees are an absolute wreck today from all the 
standing we did, but I had a blast.  First Freezepop (who, honestly, we&#x27;re 
just so loud that it made the actual melody hard to hear), then a duo of 
comedic musicians named Paul &#x26; Storm who were hilarious and good 
songwriters to boot.  Finally Jonathan Coulton came on, playing favorites 
like Still Alive (this crowd ate that up, naturally), Re: Your Brains (it 
was an experience to see/hear thousands of people sing the chorus while 
dangling their hands out above their heads like zombies), and Skullcrusher 
Mountain.  His &#x22;final song&#x22; (he joked that it was his last song until he 
fake leaves the stage to return for an encore) was a strange mix of his 
tune &#x22;Fancy Pants&#x22;, then he &#x22;left&#x22; and came back to sing Neil Diamond&#x27;s 
&#x22;Sweet Caroline&#x22; with the crowd enthusiastically shouting the &#x22;Ba ba ba!&#x22; 
every refrain.  When we thought this was it and started heading out, the 
crowd was shoting his name so he came back and did a &#x22;second&#x22; encore.  
This time he played TMBG&#x27;s immortal classic &#x22;Birdhouse in Your Soul&#x22;... 
and flubbed the lyrics!
 &#x3C;P&#x3E;

The panels this year were all very popular and crowded.  To get into them, 
you had to make a serious time investment by waiting in line.  I put my 
time in for the keynote and Wil Wheaton&#x27;s one-man panel on Sunday.  And he 
rocked the house.  It was a great talk plus Q&#x26;A session and this was 
totally his crowd.  Next year I won&#x27;t be surprised if he gets his panel 
moved to the main theater.  After Wil Wheaton wrapped up, I rejoined the 
Goodjers for my first game of Dominion (I lost).  PAX 2009 was wrapped up 
with a hipster mexican dinner with Cory &#x22;Demiurge&#x22; Banks and friends.
 &#x3C;P&#x3E;

While my vacation isn&#x27;t over, my visit to PAX was.  I had so much fun this 
year I want to thank everyone who made it great.
</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Internet</category>
<category>Personal</category>
<category>Review</category>
<category>People</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=476</guid>
<pubDate>Sun, 06 Sep 2009 23:48:50 CDT</pubDate>
</item>
<item>
<title>Valve fucks TF2 players</title>
<link>http://www.rps.net/QS?ID=475</link>
<description>
A few months back, Valve introduced the poorly-thought-out system of 
random weapon unlocks in TF2.  Previous to that, you&#x27;d earn weapon unlocks 
by playing and getting achievements.  Their random system involved a 
percent chance of getting a random weapon unlock every 25 minutes or so.  
A few people discovered that this timer would count down even if you were 
only idling on a server, so you didn&#x27;t even have to play.
 &#x3C;P&#x3E;

A player by the nick of Drunken_F00l discovered that you&#x27;d even get 
unlocks if you pretended to idle, so he wrote a program that made Valve 
think your game was idling.  I initially didn&#x27;t use it for several weeks 
after hearing about it because it sounded hinky.  But since so many were 
using it without consequence, and because Valve never said word one about 
it, I started using it.  Since the weapon unlocks were random, it was not 
uncommon to find a duplicate of a weapon you already had.  In those 
instances, I&#x27;d delete one of them (it may have been the original or the 
duplicate).
 &#x3C;P&#x3E;

Today, after knowing about this for 3 months, Valve decided the idle 
program was cheating and made the author shut it down.  They then deleted 
all &#x22;illegal&#x22; items gathered by this &#x22;cheating&#x22;.  And yes, this included 
weapons that were duplicates.  In the case of duplicates, if the original 
unlock had been deleted by the player, the player is left with nothing.  
They&#x27;ve now punished their most enthusiastic players by leaving them with 
less than they started with.
 &#x3C;P&#x3E;

The end result is that despite having 13 milestones, the meta-achievements 
that unlock items, the assholes at Valve have left me with 1 single 
solitary unlock.  An unlock I don&#x27;t even use or like.  All of this because 
of Valve&#x27;s fuck up and they were too busy planning this punishment to even 
ask Drunken_F00l not to run or distribute his program.
 &#x3C;P&#x3E;

Way to go, morons at Valve.  Have you been taking customer relations 
lessons from the fucking RIAA?
</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Personal</category>
<category>Rant</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=475</guid>
<pubDate>Wed, 02 Sep 2009 21:04:10 CDT</pubDate>
</item>
<item>
<title>Finally Home</title>
<link>http://www.rps.net/QS?ID=474</link>
<description>
Finally an end to an awful weekend.
 &#x3C;P&#x3E;

It&#x27;s been years since Georgia opened their new Atlanta aquarium and my 
wife and I often talked about going.  This Memorial Day weekend we finally 
made the trip.  First problem was encountered about 10 minutes before we 
got to the hotel in Atlanta.  My wife realized she&#x27;d lost her wallet.  She 
was pretty sure that she&#x27;d left it in a gas station bathroom... 120 miles 
back.  And the receipt we had from them didn&#x27;t have a phone number on it.  
So we had to travel almost two hours back, not even sure if we&#x27;d find it 
when we got their.  Fortunately! we did; someone had turned it in and it 
was waiting behind the counter when we got there.
 &#x3C;P&#x3E;

The next day we got to the aquarium around 2pm and found a mob.  A line so 
long to get in, we weren&#x27;t sure it would be worth the wait.  Then we 
discovered that the tickets being sold would only let us in at 4pm anyway.  
We finally decided to buy the tickets (at a kiosk, which had a shorter 
wait) and then tried to find a place to eat.  The burger joint near the 
aquarium was clearly swamped.  The mall near the hotel was closed 
&#x3C;i&#x3E;because it was Sunday.&#x3C;/i&#x3E;  When we finally got into the aquarium, it 
was nice but crazy crowded.
 &#x3C;P&#x3E;

Today on the way home, with pouring rain coming down, the wipers in the 
van stopped working.  This had been an intermittent problem for years now 
but the garage was never able to track it down.  So we stopped and called 
AAA.  We waited about 45 minutes for a very nice tow truck driver who 
tried to help as much as he could.  He offered to try replacing the wiper 
switch, but then we discovered that we had to drive through the mob at the 
Lowe&#x27;s Motor Speedway, as the race had just been declared a wash out.  
Then we finally get to the auto parts store about an hour later, only to 
discover that they did not actually have that part.  They&#x27;d looked up the 
wrong part.  The rain was light enough at that point that I decided to 
just buy some Rain-X and see how well it&#x27;d work even with the wipers not 
working.
 &#x3C;P&#x3E;

So I applied it, started the car... and the wipers were working again.  
Soooo frustrating.  Finally we got home without further incident.
 &#x3C;P&#x3E;

It&#x27;s been said in legends that some day Atlanta will sink under the ocean 
due to the size of its Delta hub.  I say that day can&#x27;t come soon enough!
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<category>Rant</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=474</guid>
<pubDate>Mon, 25 May 2009 21:15:47 CDT</pubDate>
</item>
<item>
<title>Hardware hates me</title>
<link>http://www.rps.net/QS?ID=473</link>
<description>
Two weeks ago, the application drive in my main machine got corrupted.  In 
the process of checkdisking it, the OS drive got problems as well.  I 
ended up losing the data on the OS drive, which meant a couple weeks of 
save games.  I got a new SATA drive to replace them.
 &#x3C;P&#x3E;

On Monday I got to a trade show in Chicago to discover that my laptop 
drive was damaged.  Checkdisk could not get past 43% on checking file 
data.  I had to swap in my old small drive which I&#x27;d replaced in 
September.
 &#x3C;P&#x3E;

A couple days ago the on-board network in my main machine just up and 
died.  It actually shut down my computer.  Until today I was running it 
with a USB wireless adapter.
 &#x3C;P&#x3E;

Today I picked up a PCI network card.  I installed it and now my computer 
won&#x27;t boot.  The fans spin and that&#x27;s it.  Removed it, same thing.  It 
does not react to the power or reset buttons.
 &#x3C;P&#x3E;

It seems that my very presence has now become harmful to hardware.  And I 
am very fucking pissed about it.
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<category>Rant</category>
<category>Technology</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=473</guid>
<pubDate>Thu, 09 Apr 2009 19:20:06 CDT</pubDate>
</item>
<item>
<title>World of Goo</title>
<link>http://www.rps.net/QS?ID=472</link>
<description>
World of Goo is probably the only Wii-to-PC port I&#x27;ve ever played.  As a 
port, it&#x27;s basically seamless.  Maybe too much so.  It&#x27;s effectively 
identical to the Wii version, which includes the complete lack of options 
such as resolution or volume control.  (These are possibly accessible in 
an ini file; I haven&#x27;t checked.)  The precision of the mouse control was a 
welcome feature.  The game on the Wii is fun despite the shaky wiimote 
control.
 &#x3C;P&#x3E;

The game just oozes atmosphere.  Gameplay and level design are clever.  My 
one disappointment is now it&#x27;s over!  I suppose I&#x27;ll have to try for all 
the OCD achievements (each level has an additional set of requirements to 
achieve an OCD award, such as a higher minimum number of goo to save or a 
time limit).
</description>
<author>Quintin Stone</author>
<category>Games</category>
<category>Review</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=472</guid>
<pubDate>Mon, 09 Mar 2009 09:01:43 CDT</pubDate>
</item>
<item>
<title>2009</title>
<link>http://www.rps.net/QS?ID=471</link>
<description>
Okay, so far it&#x27;s been a really crappy year.  Worst ever!  But hopefully 
yesterday and today are the turning points.  Out with the old, in with the 
new.  Or in the case of today, out with the new, in with the old?
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=471</guid>
<pubDate>Wed, 21 Jan 2009 12:10:30 CST</pubDate>
</item>
<item>
<title>In memory of Daisy</title>
<link>http://www.rps.net/QS?ID=470</link>
<description>
&#x3C;img src=&#x22;http://www.jewelrybykelley.com/gallery2/main.php?g2_view=core.DownloadItem&#x26;g2_itemId=6869&#x26;g2_serialNumber=2&#x22;&#x3E;

Daisy fought hard and we fought with her.  But sometimes there are fights 
you just can&#x27;t win.  We were so hopeful after her kidneys started working 
again after the surgery.  And then her levels started to rise again and 
she became anemic.  Lethargic, not eating, and in some distress, she was 
deteriorating so we brought her in to the vet again today.  They couldn&#x27;t 
figure out what was causing her new issues.  They couldn&#x27;t give us a 
positive prognosis and we couldn&#x27;t bear to continue her suffering.
 &#x3C;P&#x3E;

Daisy was very shy due to her early time as a stray.  Once she got to know 
someone though, she was the absolute sweetest kitty.  She was so gentle 
and affectionate that anyone who got to see the real Daisy fell in love 
with her.
 &#x3C;P&#x3E;

No one should be forced to bury two beloved pets in one year.
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=470</guid>
<pubDate>Sat, 29 Nov 2008 20:35:47 CST</pubDate>
</item>
<item>
<title>Daisy&#x27;s home</title>
<link>http://www.rps.net/QS?ID=469</link>
<description>
We brought Daisy home on Wednesday.  With all her random shaved patches, 
she looks like a crazed groomer tried to turn her into a French poodle.  
She&#x27;s mostly been resting or sleeping, her appetite seems low but she&#x27;s 
drinking well.
</description>
<author>Quintin Stone</author>
<category>Personal</category>
<guid isPermaLink="true">http://www.rps.net/QS?ID=469</guid>
<pubDate>Fri, 28 Nov 2008 12:06:18 CST</pubDate>
</item>
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