We're better than you... and your mom!

 Night's Edge

 Scavenger

 Gamers' Gauntlet

 About the RPS  RPS-Squared  Bad Mojo  Quintin Stone  LouZiffer  About this site

[5.3] Death

   When your Current Health falls below zero and reaches the negative of your Max Health (your character's Mortality Limit), you are dead. For example, if your Max Health is 20, you would die if your Current Health ever dropped to -20 or lower. Well, truthfully, what has happened is that the character's heart and breathing have stopped (cardiac arrest). The good news is that your character doesn't suffer any more bleeding damage while their heart is not beating! Little consolation.

[5.3.1] Resuscitation
   Anyone trained in medicine can attempt CPR to restart the person's heart. To do so requires a skill check in Medicine: General. The difficulty of this roll is the number of combat (3 second) rounds since the character's heart stopped plus the points below the Mortality Limit the Current Health has fallen. To continue the example used above, one round after the character's Current Health falls to -21, a doctor would have a difficulty of -2 to resuscitate. One round later, it would be -3. After that, -4, and so on. Medical equipment, such as a defibrilator, will add bonuses to resuscitation rolls. See
Section 6.8: Medical Equipment for more details.

   When a person is resuscitated, he or she returns to a comatose state. If they were in a coma before cardiac arrest, they will suffer from whatever bleeding existed. If they were not, their bleeding is affected as if they had just fallen into a coma (see Section 5.2: Coma).

   After being resuscitated, a character's Current Health will be lower than their Mortality Limit. In this condition, any additional points of Health lost will again bring a person into cardiac arrest once again. This includes damage caused by bleeding or injury. When their Current Health raises above their Mortality Limit, they will again suffer damage normally.

[5.3.2] Loose Change
   The doctors can attempt resuscitation as many times as they like, but the penalties continue to build up, making the skill checks harder and harder as time passes. Eventually, after enough time and failures, you'll just have to face the fact that your character is toast. The only thing to do now is to go through his pockets and search for loose change.

   At least in the standard rules, that is.


An RPS Product of Death An RPS Product of Death Powered By Red Hat Linux
Copyright © 1997. All Rights Reserved