[8.2.2] When dealing with varying scales, it's
important to remember their affects on movement and acceleration. How many
10 meter-scale grid squares can a character who runs 16 meters per turn
traverse? The general rule of thumb is to round to the nearest whole number,
so in the above example, the person would move 2 squares per turn. Movement
speeds should never be rounded to down to zero for slow moving units in a large
scale. At the very least, have the unit move 1 square every 2 or 3 combat
turns. If traveling in a diagonal direction, have each diagonal square count
as one-and-a-half (1.5) times the grid scale. (The real number is 1.414 times
the grid scale, but for simplicity, use 1.5.)