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[8.2] Tactical Gaming

   Most of RPS2 is in fact geared towards the tactical gaming mode. Tactical mode is used with the aid of an area map with an overlayed square grid. The scale of each square is variable, ranging from as small as 1 meter to 100 meters (or more!) per square. The choice is up to the gamers or game master. Fine scales, such as 5 or 10 meters per square, are suitable for person-level gaming, where the majority of the action involves individuals on foot (possibly with some movement in vehicles). Larger scales, 50 meters or so per grid unit, work well for vehicle-based scenes in which units move quickly and are expected to cover a great deal of ground.

   [8.2.1] Not only is the scale variable, but so is the actual measurement of a grid square. 1/5" graph paper can cover a lot of ground, but the markers for characters and vehicles will be very small, easy to lose and misplace. 1/4" squares are better, but still suffers from the same problems. A 1/2" grid size is often easier to handle. The markers, being larger, can be indicated with more detailed images or text to differentiate them. The only drawback to such a large grid size is how few 10m squares will fit on a map. A standard 8½"x11" piece of paper will only have a 17 by 22 square grid, or 170 by 220 meters. If you know that the action will range over a large area, you can choose a large grid size in conjunction with a large map, a small grid with a smaller map, or a more suitable scale.

   [8.2.2] When dealing with varying scales, it's important to remember their affects on movement and acceleration. How many 10 meter-scale grid squares can a character who runs 16 meters per turn traverse? The general rule of thumb is to round to the nearest whole number, so in the above example, the person would move 2 squares per turn. Movement speeds should never be rounded to down to zero for slow moving units in a large scale. At the very least, have the unit move 1 square every 2 or 3 combat turns. If traveling in a diagonal direction, have each diagonal square count as one-and-a-half (1.5) times the grid scale. (The real number is 1.414 times the grid scale, but for simplicity, use 1.5.)


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