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[6.2] Armor

   Your character's armor is the last line of defense from harm. Whether the steel shell of a knight's plate mail or the carbon fiber and polymers of modern bullet-proof vests, all armor follows the same set of rules. These rules are detailed in Section 4.5.

   Some armor, because of their bulkiness, weight, or rigidity, apply penalties to some actions. If they exist, these penalties are described with the armor type.

Class I
   This is the least effective of personal body armor. It is a thick, often cumbersome "fabric" that uses multiple layers of material to absorb the impact of an attack. Class I body armor pieces tend to be very warm when worn, except in cooler temperatures. Class I is generally rated up to protection against a .32 Auto round and cannot be repaired.
   Time frame: Early 1900's
   Availability: Common
   Protection: 8
   Penalties: For arm, hand, or leg pieces, -1 to Agility-based actions using the arm, hand or leg the armor is worn on.

Class II
   Class II armor is comprised of a woven polymer fabric, like Kevlar or similar material. Its fibers are extremely resistant to cutting or tearing, and the armor pieces are fairly light and flexible. The thin mesh, though, actually provides less protection against electrical attacks than the thicker padded armor. Class II ballistic mesh is rated up to .45 caliber handgun slugs. Class II armor cannot be repaired.
   Time frame: Mid 1900's
   Availability: Uncommon
   Protection: 15
   Penalties: None

Class III
   These types of body armor are ballistic mesh with rigid steel or ceramic plates offering additional protection to numerous "vital" spots. Also, the interconnected steel pieces grant improved resistance to electrical attacks from tasers and stun guns. Such Class III steel reinforced body armor can handle .44 Magnum rounds, as well as some intermediate rifle calibers. Class III body armor can have its metal plates replaced, restoring its Armor Structure. The cost generally runs about $20 per point of armor structure restored.
   Time frame: Mid to late 1900's
   Availability: Rare
   Protection: 20
   Penalties: For arm or leg pieces, -1 to Agility-based actions using the arm or leg the armor is worn on.


Pricing Chart
Armor TypeNameBody Parts
Covered
Armor
Structure
Cost
Class I
Body Armor
HelmetHead5$50
Riot HelmetHead, Neck6$65
CollarNeck2$30
VestTorso12$85
Upper Arm GuardUpper arm3$50
Elbow GuardElbow2$30
Lower Arm GuardLower arm3$45
Full Arm ArmorUpper arm, elbow, lower arm7$100
GloveHand2$60
Thigh GuardThigh5$50
Knee GuardKnee2$30
Shin GuardLower leg3$45
Full Leg ArmorThigh, Knee, Lower leg9$100
Combat bootFoot3$40
Knee-high bootLower leg, Foot5$60
Class II
Body Armor
HelmetHead6$80
Riot HelmetHead, Neck5$100
CollarNeck3$45
VestTorso16$120
Upper Arm GuardUpper arm4$75
Elbow GuardElbow3$45
Lower Arm GuardLower arm4$65
Full Arm ArmorUpper arm, elbow, lower arm10$150
GloveHand3$100
Thigh GuardThigh6$75
Knee GuardKnee3$45
Shin GuardLower leg4$65
Full Leg ArmorThigh, Knee, Lower leg12$150
Combat bootFoot4$60
Knee-high bootLower leg, Foot7$90
Class III
Body Armor
HelmetHead10$200
VestTorso20$400
Upper Arm GuardUpper arm6$200
Lower Arm GuardLower arm5$200
Thigh GuardThigh8$250
Shin GuardLower leg6$200


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