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[6.2] Armor
Your character's armor is the last line of defense from harm.
Whether the steel shell of a knight's plate mail or the carbon fiber and
polymers of modern bullet-proof vests, all armor follows the same set of
rules. These rules are detailed in Section 4.5.
Some armor, because of their bulkiness, weight, or rigidity,
apply penalties to some actions. If they exist, these penalties are
described with the armor type.
Class I
This is the least effective of personal body armor. It is a thick, often cumbersome "fabric" that uses multiple layers of material to absorb the impact of an attack. Class I body armor pieces tend to be very warm when worn, except in cooler temperatures. Class I is generally rated up to protection against a .32 Auto round and cannot be repaired.
Time frame: Early 1900's
Availability: Common
Protection: 8
Penalties: For arm, hand, or leg pieces, -1 to Agility-based actions using the arm, hand or leg the armor is worn on.
Class II
Class II armor is comprised of a woven polymer fabric, like Kevlar or similar material. Its fibers are extremely resistant to cutting or tearing, and the armor pieces are fairly light and flexible. The thin mesh, though, actually provides less protection against electrical attacks than the thicker padded armor. Class II ballistic mesh is rated up to .45 caliber handgun slugs. Class II armor cannot be repaired.
Time frame: Mid 1900's
Availability: Uncommon
Protection: 15
Penalties: None
Class III
These types of body armor are ballistic mesh with rigid steel or ceramic plates offering additional protection to numerous "vital" spots. Also, the interconnected steel pieces grant improved resistance to electrical attacks from tasers and stun guns. Such Class III steel reinforced body armor can handle .44 Magnum rounds, as well as some intermediate rifle calibers. Class III body armor can have its metal plates replaced, restoring its Armor Structure. The cost generally runs about $20 per point of armor structure restored.
Time frame: Mid to late 1900's
Availability: Rare
Protection: 20
Penalties: For arm or leg pieces, -1 to Agility-based actions using the arm or leg the armor is worn on.
Pricing Chart
| Armor Type | Name | Body Parts Covered | Armor Structure | Cost |
Class I Body Armor | Helmet | Head | 5 | $50 |
| Riot Helmet | Head, Neck | 6 | $65 |
| Collar | Neck | 2 | $30 |
| Vest | Torso | 12 | $85 |
| Upper Arm Guard | Upper arm | 3 | $50 |
| Elbow Guard | Elbow | 2 | $30 |
| Lower Arm Guard | Lower arm | 3 | $45 |
| Full Arm Armor | Upper arm, elbow, lower arm | 7 | $100 |
| Glove | Hand | 2 | $60 |
| Thigh Guard | Thigh | 5 | $50 |
| Knee Guard | Knee | 2 | $30 |
| Shin Guard | Lower leg | 3 | $45 |
| Full Leg Armor | Thigh, Knee, Lower leg | 9 | $100 |
| Combat boot | Foot | 3 | $40 |
| Knee-high boot | Lower leg, Foot | 5 | $60 |
|
Class II Body Armor | Helmet | Head | 6 | $80 |
| Riot Helmet | Head, Neck | 5 | $100 |
| Collar | Neck | 3 | $45 |
| Vest | Torso | 16 | $120 |
| Upper Arm Guard | Upper arm | 4 | $75 |
| Elbow Guard | Elbow | 3 | $45 |
| Lower Arm Guard | Lower arm | 4 | $65 |
| Full Arm Armor | Upper arm, elbow, lower arm | 10 | $150 |
| Glove | Hand | 3 | $100 |
| Thigh Guard | Thigh | 6 | $75 |
| Knee Guard | Knee | 3 | $45 |
| Shin Guard | Lower leg | 4 | $65 |
| Full Leg Armor | Thigh, Knee, Lower leg | 12 | $150 |
| Combat boot | Foot | 4 | $60 |
| Knee-high boot | Lower leg, Foot | 7 | $90 |
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Class III Body Armor | Helmet | Head | 10 | $200 |
| Vest | Torso | 20 | $400 |
| Upper Arm Guard | Upper arm | 6 | $200 |
| Lower Arm Guard | Lower arm | 5 | $200 |
| Thigh Guard | Thigh | 8 | $250 |
| Shin Guard | Lower leg | 6 | $200 |
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