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[2.1] Dice

   Like most roleplaying games, RPS-Squared uses polygonal dice for throwing a degree of random chance into the game. While online versions of the system have built in "dice" code, for a table-top game, certain physical dice are required:
  • 4-sided die (tetrahedron), also called d4
  • 6-sided die (cube), also called d6
  • 8-sided die (octahedron), also called d8
  • 10-sided die (decahedron), also called d10. A roll of "0" is considered a 10.
  • 12-sided die (dodecahedron), also called d12
  • 20-sided die (icosahedron), also called d20
   In addition, there are also some "dice" that aren't necessarily real dice, but use other dice and methods to synthesize them:
  • If a d3 is required, use a d6 and halve the result, rounding up (1 and 2 count as a 1, 3 and 4 count as a 2, 5 and 6 count as a 3)
  • If a d5 is required, use a d10 and halve the result, rounding up (1 and 2 count as a 1, 3 and 4 count as a 2, 5 and 6 count as a 3, 7 and 8 count as a 4, and 9 and 10 count as a 5)
  • If a d100 is required, take two d10's. Try to select two of different colors/styles, because it will be important to designate one of them as your "tens" die, and the other as your "ones" die. (Some d10's are numbered 10, 20, 30, etc. to signify that they should be used as the "tens" die.) Now roll both d10's. Multiply the number on your "tens" die and add it to the roll on the "ones" die. This is your result. A roll of double-zeroes is a score of 100. Examples:

      "Tens" die"Ones" dieResult
      3737
      6161
      055
      2020
      00100
   There is also a way of specifying that multiple dice should be rolled, and the result should be the sum of each of the dice. If a roll requires a 4d6 roll, it means that the player should take four six-sided dice, roll all of them, and add them all up. If you don't have enough dice to fill the dice required, then just roll one of more dice multiple times, keeping track of the results. If you have to roll 4d6 and only have 2 six-sided dice, roll each of the two dice twice, adding both sums together.

   Some rolls may have a modifier tacked on to the end. A roll of 3d8+3 requires you to roll 3 eight-sided dice, add them up, and then add the number 3 to the result. In this case, if you rolled a 4, 2, and 7 on those eight-sided dice, you would add them up to get 13, and then add 3 to reach an end result of 16.


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