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[2.1] Dice
Like most roleplaying games, RPS-Squared uses polygonal dice for throwing a
degree of random chance into the game. While online versions of the system
have built in "dice" code, for a table-top game, certain physical dice are
required:
- 4-sided die (tetrahedron), also called d4
- 6-sided die (cube), also called d6
- 8-sided die (octahedron), also called d8
- 10-sided die (decahedron), also called d10. A roll of "0" is considered a 10.
- 12-sided die (dodecahedron), also called d12
- 20-sided die (icosahedron), also called d20
In addition, there are also some "dice" that aren't necessarily real dice, but
use other dice and methods to synthesize them:
- If a d3 is required, use a d6 and halve the result, rounding up (1 and 2 count as a 1, 3 and 4 count as a 2, 5 and 6 count as a 3)
- If a d5 is required, use a d10 and halve the result, rounding up (1 and 2 count as a 1, 3 and 4 count as a 2, 5 and 6 count as a 3, 7 and 8 count as a 4, and 9 and 10 count as a 5)
- If a d100 is required, take two d10's. Try to select two
of different colors/styles, because it will be important to designate
one of them as your "tens" die, and the other as your "ones" die. (Some
d10's are numbered 10, 20, 30, etc. to signify that they should be
used as the "tens" die.) Now roll both d10's. Multiply the number
on your "tens" die and add it to the roll on the "ones" die. This is
your result. A roll of double-zeroes is a score of 100. Examples:
| "Tens" die | "Ones" die | Result |
| 3 | 7 | 37 |
| 6 | 1 | 61 |
| 0 | 5 | 5 |
| 2 | 0 | 20 |
| 0 | 0 | 100 |
There is also a way of specifying that multiple dice should be rolled, and the
result should be the sum of each of the dice. If a roll requires a 4d6
roll, it means that the player should take four six-sided dice, roll all of
them, and add them all up. If you don't have enough dice to fill the dice
required, then just roll one of more dice multiple times, keeping track of the
results. If you have to roll 4d6 and only have 2 six-sided dice, roll
each of the two dice twice, adding both sums together.
Some rolls may have a modifier tacked on to the end. A roll of 3d8+3
requires you to roll 3 eight-sided dice, add them up, and then add the number 3
to the result. In this case, if you rolled a 4, 2, and 7
on those eight-sided dice, you would add them up to get 13, and then add 3 to
reach an end result of 16.
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