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[4.6] Hit Location
Hit Location is an optional rule for advanced gaming. While
it might lengthen the duration of a game, it does add a dimension of
realism to the experience. Called shots are made at the penalty listed
under the "To Hit" column. Attacks that are made without targeting a
specific body part are rolled on the hit location table with a d100. In
addition, some random trauma locations, such as broken bones from falls or
explosions, would be rolled on the hit location table.
There are two tables, one for front and back attacks, the
second for assaults that are made against a person's profile. Critical
locations on the table will apply additional effects. For example, head
hits are more likely to cause stun or unconsciousness. Trauma to the
throat can cause dangerous amounts of bleeding. Some of the effects are
penalties applied to all actions performed with that particular body part.
These penalties are generally based upon the amount of damage inflicted.
If the penalty description is "damage/3", then all rolls made that are
based on that limb will have a penalty equal to the damage divided by
three (rounded down). Every game hour, one point of the penalty is
deducted as the injury is healed.
Optional Rule: Damage Threshold
The Damage Threshold is the most amount of damage that
body part can sustain from a single attack. If the damage from a
single attack exceeds this number, that part of the body is destroyed,
severed, or otherwise rendered permanently useless. When this happens to
the head, neck, or torso, the player is killed. Note that this applies
only to each single attack, not the total amount of damage suffered during
an Action. If a character fires four shots from a pistol in a single
Action, the damage from each of the four shots is compared individually to
the Threshold for wherever they hit, even if all four were to hit the
exact same location.
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BODY LOCATION TABLES
Font/Back (d100)
d100 Roll | Location | To Hit | Damage Threshold | Result |
| 1-5 | Head | -5 | 15 | Double shock value, double bleeding |
| 6-7 | Neck | -12 | 10 | Triple bleeding |
| 8-32 | Torso | -1 | 30 | (No extra effect) |
| 33-36 | Upper Arm, Right | -5 | 20 | Right arm penalty: damage/5 |
| 37-40 | Upper Arm, Left | -5 | 20 | Left arm penalty: damage/5 |
| 41-42 | Elbow, Right | -15 | 10 | Right arm penalty: damage/3 |
| 43-44 | Elbow, Left | -15 | 10 | Left arm penalty: damage/3 |
| 45-47 | Lower Arm, Right | -5 | 15 | Right arm penalty: damage/5 |
| 48-50 | Lower Arm, Left | -5 | 15 | Left arm penalty: damage/5 |
| 51-53 | Hand, Right | -10 | 10 | Right hand penalty: damage/4 |
| 54-56 | Hand, Left | -10 | 10 | Left hand penalty: damage/4 |
| 57-66 | Thigh, Right | -3 | 25 | One-half movement on foot |
| 67-76 | Thigh, Left | -3 | 25 | One-half movement on foot |
| 77-78 | Knee, Right | -15 | 10 | One-quarter movement on foot |
| 79-80 | Knee, Left | -15 | 10 | One-quarter movement on foot |
| 81-87 | Lower Leg, Right | -4 | 15 | One-half movement on foot |
| 88-94 | Lower Leg, Left | -4 | 15 | One-half movement on foot |
| 95-97 | Foot, Right | -7 | 10 | One-quarter movement on foot |
| 98-00 | Foot, Left | -7 | 10 | One-quarter movement on foot |
Right/Left Side (d100)
d100 Roll | Location | To Hit | Damage Threshold | Result |
| 1-10 | Head | -5 | 15 | Double shock value, double bleeding |
| 11-13 | Neck | -12 | 10 | Triple bleeding |
| 14-38 | Torso | -2 | 30 | (No extra effect) |
| 39-46 | Upper Arm | -5 | 20 | Arm penalty: damage/5 |
| 47-48 | Elbow | -15 | 10 | Arm penalty: damage/3 |
| 49-54 | Lower Arm | -5 | 15 | Arm penalty: damage/5 |
| 55-58 | Hand | -10 | 10 | Arm penalty: damage/5 |
| 59-78 | Thigh | -3 | 25 | One-half movement on foot |
| 79-81 | Knee | -15 | 10 | One-quarter movement on foot |
| 82-93 | Lower Leg | -4 | 15 | One-half movement on foot |
| 94-00 | Foot | -7 | 10 | One-quarter movement on foot |
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