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[4.5] Calculating Damage[4.5.1] Weapon's Damage:Each weapon inflicts a base amount of damage. The damage listed is a standard die roll. Upon a successful attack, roll the dice and total the result. [4.5.2] Attack Roll Success:The Success Level of the attack roll has an impact upon the amount of damage inflicted to the target: the higher the Success Level, the more Health is lost. The tables below indicate how much more damage for your Success Level ("Score"). The first table applies to physical attacks and single-shot ranged attacks. It reflects the critical damage caused by exceptional shots. The second table is used for discovering how many bullets hit the target in an attack with an automatic weapon (the first column for 3-round burst, the rest for full-auto attacks). For each bullet that hits, roll the appropriate dice and add all the rolls together. Single Hit Table
Burst Hit Table
[4.5.3] Basic Armor Rules:Each type of armor absorbs a set amount of damage from an attack. This protection value is subtracted from a weapon's damage roll following a successful hit. Whatever amount of damage is left over is subtracted from the target's Current Health. If the remaining damage is zero or negative, then no Health is lost. Each time an attack does penetrate a piece of armor (the damage roll is higher than the armor's absorption amount), the armor becomes damaged slightly. It will lost one point of Armor Structure. When a piece of armor's Structure reaches zero, it no longer affords any protection to its wearer and is rendered useless. Some armor can be repaired: if it can be, the description of the armor type will list the cost of restoring one point of Armor Structure. Armor structure can never be restored beyond the original AS value. When the optional advanced Hit Location rules are in effect, then certain pieces of armor cover only particular body parts. A roll must be made on the Hit Location chart... if an unprotected location is struck, then no armor absorption is applied. In addition, some hit locations apply additional penalties to the target. For details on armor types, protection, and cost, see Section 6.2: Armor.
[4.5.4] Structures: Attacks made against structures (walls, doors, etc.) follow special rules. The purpose of attacking a structure directly is to breach or knock it down; this occurs when the structure's points reaches zero or below. Each type of structure has an armor rating for each damage type, based on the structure's composition, and a number of Structure Points, which depends on its material and thickness.
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