Some game talk:
Call of Duty has overtaken Medal of Honor as the
premiere WW2 infantry game. While Battlefield 1942 is a great game
for vehicle combat, I've always found its infantry aspect rather
unimpressive. There seems to be a lack of polish and the animation and
fighting just never felt all that smooth. The former two games, however,
have always focused on the infantry experience. Call of Duty makes
use of a "use the weapon sights" system, so anyone who's played Night's
Edge should have no problem picking it up.
Command & Conquer Generals: Zero Hour introduces a few new
units and the Generals challenge is interesting, but overall I found it a
little disappointing. Especially the way the computer cheats. That
always turns me off. The cut scenes stuttered incessantly on my system,
making them unbearable. The docs suggested this was due to my old ISA
soundcard, which I removed. Problem remained.
Tried Black & White for the first time a few weeks back.
Thanks to online strategy guides, I managed to get further than most of my
friends said I would. It was a very interesting game, often fun. It just
doesn't seem like they got anyone to playtest the damn thing. Or, if they
did, simply disregarded all input that wasn't bug reports. There are far
too many "WTF?" moments in the game, stuff that simply isn't explained,
forcing the player to try and figure out just what is going on. I had
gotten pretty far in the game when my animal was inexplicably and
irreversibly frozen. There was nothing else I could do, because I
couldn't progress on that level without him, and there was absolutely no
explanation as to why he couldn't move. Too many levels ended up with me
stripping the map bare of vegetation. Apparently my followers can breed
generation after generation but the damn trees don't grow back!
Maybe B&W 2 will address some of these basic design flaws. Or
maybe they won't.