Sting of the Wasp
Author: Jason Devlin
Language: z-code
Score: 9
Who's the most conniving bitch at Pine Meadows Country Club? You are,
if you play your cards right. Sting of the Wasp takes IF about as far
as you can get from the stereotypical underground treasure-laden dungeon
environment we've all grown accustomed to.
The one thing that I most admired about this game was how the tone of
the writing and dialog so elegantly dovetailed with the subject matter.
It's a game about petty and vindictive people and you're unlikely to
forget that. The story is not likely to leave you feeling heroic;
you're effectively just as bad as the people you struggle against. I
found this a nice change of pace, and in the grand scheme of things, the
PC can really only be considered diet evil at most. The puzzles were
very well integrated into the story and setting. Some of the less
physical restrictions (such as gaining access to the kitchen) may chafe
against players, but I believe that they help reinforce the character.
This is a fully realized PC that strains to maintain both her secrets
and her status.
I found only one major issue to report: despite the outside dining
area being broken into two distinct sections, both rooms had the same
description. This effectively made finding the Pro Shop a guessing game
(the room name lets you know it's around there somewhere). I had a
minor quibble with the game's replacement of "You can't go that way" as
a default response to moving in inaccessible directions. Would a PC so
concerned about her social standing that she would refuse to enter a
kitchen without a valid reason really walk carelessly into walls in the
presence of her greatest rivals? This was mainly a problem because of
the room description bug I already mentioned, so the proper exits were
not clear.
I have to say, I had a lot of fun playing this game. Even though I
did end up relying on the hints quite a few times in order to make it
through the entire story before the judging time was up, it was a great
experience with well thought out puzzles and characters.
Upon entering the garden, I was greeted with, "Oh, Julia. I'm
surprised to see you here. I thought you preferred to do your hoeing in
the basement."
In a rush, I skimmed the description of the Pro Shop and completely
missed the exit to the north. Thus, even the hints couldn't help me as
I stumbled around the map in search of a very important NPC.
|