Kurusu City
Author: Kevin Venzke
Language: TADS2
Score: 6
A lot of the writing is kind of humorous. Much of it falls just short
of that. A good portion of it is just bizarre. The dream scene is
irritatingly minimalist for no good reason that I could see.
No real bugs that I could see. There was a guess-the-verb issue with
the window in the dream realm.
It started off with such a great opening and very slowly became more
and more frustrating. Overall motivation was decent enough, it was the
small-scale steps that ran into difficulty. The dream realm had an
effect that was nonsensical, and included a maze, barely described
rooms, and limited interaction. The hints got me along until they asked
for an object (rope) that I had no recollection of seeing in the game
until I reviewed the transcript and realized that it was back at school
and I probably wouldn't be able to get it.
The very beginning of the game, where my mission was revealed.
The dream realm, but especially the stairway "maze". Without reading
the hints, I have no idea what's going on in there, all I know is that
there's a bathroom and a stairwell that I didn't do anything with if I
jump out the window. And I can't go back there without restoring from a
previous savegame. If I do go back and get out of the building, there's
still no real point to it.
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