2. Playing in a multiplayer game
Defense:
There's a certain pattern I always follow in a multiplayer game. I always
begin with defense. You have nothing, and he has nothing, but he soon will
have something, and I like to be prepared. Find a good corner somewhere, stick
your MCV in the corner and deploy. Power plant, Tiberium refinery, send out
the harvester. Then, either comes the barracks, or a lot of the time, I skip
that and get myself a vehicle factory first. If you know he'll come-a-knockin'
soon, you may want to get down a barracks and crank out some troops while your
construction yard sets up defensive structures and fencing. You can't get the
Turret/Tower until you have a barracks. But if you feel you have time, or
you're feeling risky, put down a vehicle factory. Once it's done, build some
tanks, and another harvester. Two harvesters for every Refinery. It's the
best way to make money. With the factory done, set up a communications
facility, and now you can start making the Obelisk of Light or the Advanced
Guard Tower, depending upon your allegiance. It may take a little longer to
get any kind of defense this way, but when you get one, it's usually tougher,
as tanks and rocket towers outclass Grenadiers and machine gun towers any day.
Put up a fence to slow him down if he tries to enter your base away from your
building defenses.
If there's enough Tiberium on the map, build two refineries. If there's a
lot of Tiberium, build three (3) harvesters for each refinery. If you find
that your harvesters are having to wait, build a third refinery, if you have
the room (and this will reduce your ratio back to two (2) harvesters per
refinery).
Air defense is vital in multiplayer games. Make sure that you have the
entirety of your base protected equally against marauding helicopters. GDI's
Adv. Guard Towers are great, in that they serve both land and air, but enough
SAMs, and a Nod base is lethal to enemy copters. In addition, any unit you
have outside of your base should be protected. GDI Mammoth Tanks, of course,
can serve as their own protection, but Nod should consider a number of Scout
Bikes as air defense, or even better, an invisible escort of Stealth Tanks.
Once bitten, twice shy, and your enemies will never be sure if that seemingly
innocent looking group of Light Tanks is not actually protected by six hidden
Stealth Tanks.
Guard your harvesters.
Attack:
Destroy his harvesters.
Without harvesters, he's finished. Unless you've made some prearrangement not
to attack harvesters (sometimes it's more enjoyable to not have to worry about
them), blow them up every chance you get. They're expensive, they're slow,
they have no weapons, they're troublesome to defend. If he has a massive army
defending his Tiberium deposit, then attack the harvester on its way to and
from the site. Time your helicopters so they reach it at the midpoint between
his base and his Tiberium field. Blow it to bits and not only does he lose the
600 or so it was carrying, but he also has to spend 1400 more to buy a new one.
When you attack, hit him with nearly everything you've got. It's not as easy
to cache tanks against a human as it is against the computer, so he'll probably
be ready for you. Again, have all your units focus their fire on a single
target. Take out the enemy units with the most destructive weapon. Actually,
the point is to reduce his damage capability as soon as possible. So if you
have a choice of a Mammoth Tank and a Rocket Launcher, hit the Rocket Launcher.
It will die a hell of a lot quicker than the Tank will, and with it out of the
way, you don't have to worry about the nasty 227mm rockets. Try to find a
balance between ease of destruction and the power of its weapon. An APC isn't
hard to kill, but its chaingun isn't very strong either.
Look for crates (if you play with them on). They're more likely to be
beneficial than harmful. But, just to be careful, get them with something
expendable, or with something that can take a hit (Mammoth Tanks easily
withstand even direct nuclear blasts, though they are slow and take a while
to reach crates).
A. Playing GDI against Nod
Those Stealth Tanks can be a bitch. Stagger your forces at the entrances to
your base. If he doesn't know what's in your base, he doesn't know the best
route of attack. Make sure you have your harvesters guarded. Stealth Tanks
are a prime weapon in harvester attacks. And while his Apaches don't damage
vehicles like Orcas do, they can cause serious harm in large numbers.
Use your Ion Cannon (when you get one) to knock out Obelisks of Light. Do it
routinely. They're expensive, and he might decide (if you do it enough) that
he's better off not having one at all, if you're just gonna blow it up all the
time. That'll make him a lot easier to invade. If he has no Obelisks, then go
for his Apaches as they wait on their pads. Or anything sitting on the repair
bay. Be a complete and utter asshole at every possible chance. It's how you
win.
SSM's have the best range in the game. Hit his base (or invasion force) from a
distance, then pull your launchers back behind your other forces if he starts
to move in. A group of SSM's can reduce a building to ashes in mere moments.
Defend your harvesters with Mammoth Tanks. They can easily take down Apaches
and they spell doom for Stealth Tanks.
Keep your troops scattered to reduce the effect of a Nuclear Warhead. Be very
careful... a direct nuclear blast can destroy your Weapons Factory in a single
shot. Boom, gone, and there's nothing you can do to prevent it. If you know
that your enemy has nuclear capabilities, you might consider a second
factory. Not only will you produce tanks at twice the rate, but you won't be
crippled in the event of a nuclear strike. It all depends on how much room in
your base, and how much money you have. If there isn't a lot of Tiberium on
the map, don't waste it on non-necessities. It might come back to haunt you.
Hit turrets from the air. Hit his harvesters from the air. They might be
defended by Stealth Tanks, so watch out. Be sure and attack any flame-using
units with heavy vehicles or air forces, to reduce their lethality.
B. Playing Nod against GDI
GDI can't be really sneaky like Nod can, and its units aren't as speciallized.
Your Stealth Tanks can go almost anywhere unmolested. Lie in wait for his
harvester, then disappear, laughing, as he tries to pursue you. Drive into his
base and scout it out so you can figure out the best way to annihilate him.
If you're willing to face his Ion Cannon, build at least one Obelisk of Light
at every possible entrance to your base. If he routinely blows them up, you
might build two, so you aren't undefended if his army pays you a visit.
Turrets and Light Tanks aren't effective against troopers, so back them up with
Flame Tanks and Flamethrowers.
Got Nuke? See that Weapons Factory of his? A single shot erases it. Aim at
the center bottom (the building itself is three spaces across and two spaces
high) and it's gone.
Keep enough SAM's distributed throughout your base to foil any attacks from the
air. Every spot should be reachable by about three separate SAM sites. If
you've used them, you know how sucky their aim can be, and they're very very
slow to reload. Get enough, or you'll regret it. Those Orcas are more useful
against buildings than your Apaches, and he'll probably use them against your
base. You can also supplement SAMs with Stealth Tanks. Beyond the advantage of
faster response times, you'll also get the extra bonus of your opponent being caught
completely by surprise.
- Stone