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Wing Commander IV: The Price of Freedom
Origin
Combat Simulator
REQUIREMENTS:
- Computers: Intel486 DX4/75+ MHz with double-speed CD-ROM drive, Pentium, or
100 percent compatible
- Digital Sound Boards: Sound Blaster, Sound Blaster Pro, Sound Blaster
16, Sound Blaster AWE32, Pro Audio Spectrum, Roland SCC-1, Rap10,
Ensoniq Soundscape, Gravis Ultrasound, Gravis Ultrasound Max or 100%
compatible
- Graphics supported: 256-color VGA or SVGA (VESA driver required for
SVGA play)
- RAM and HD Storage Requirements: 8 megs RAM; 30 megs hard drive space
Quintin Stone
I will say it again and again: Origin needs to improve their Wing
Commander flight engine. The original X-Wing engine is better than Wing
Commander's current one. It's so bulky, monstrous, and annoying, that
the only way I could even play it on a Pentium-100 was on lowest detail
in the lowest resolution. Even then it was slow and unresponsive at
times.
So I won't be able to rave about the detail on the enemy ships, and that
fabulous texture mapping in combat, because I never saw it.
On the other hand, this game made a great movie. I didn't think that
Mark Hamil would be able to escape his Luke Skywalker past, but he did a
good job of portraying his character, Colonel Blair. The supporting cast
was equally entertaining, and there was no shortage of attractive young
women to admire. They did a good job with the cast on this film, err,
game, and the scenery and rendered cut-scene animation was just as good.
Unlike some space-simulators, WC4 did have a consistent and omnipresent
plot between shoot-em-ups. The shortcomings of the flight engine often
made me wish I could skip the battles altogether and just watch the
cut-scenes.
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