
|
Mechwarrior 2
Activision
Combat Simulator
Bad Mojo
WOW! Graphics, action, playability, soundtrack, soundtrack, soundtrack
and soundtrack. This game has it all, did I mention soundtrack? Although
it takes a monster of a machine to really get the lead out of this game,
it makes MechWarrior I look like a walk in the park. The action centers
around two clans who are currently warring with each other in the
BattleTech universe. Clan Jade Falcon and Clan Wolf basically go head to
head with you as a single MechWarrior on either side who can easily turn
the tide of a battle. Wonderful graphics and the smooth engine make
combat so realistic and exciting, it's almost like being there. The
soundtrack sets the mood wonderfully and is even playable in a standard
CD Player. The game follows a rather normal trend of either campaign
missions or network playability. At the time of this review, the network
add on was recently released and not yet tested. Head to head mech combat
is something I look forward to trying soon.
Quintin Stone
I've been a fan of Battletech since first playing it several years
back, and I, like most people, had heard a lot about how great
MechWarrior 2 was going to be, so I was anxious to play it. And it was
good. The cut scenes had spectacular graphics. Very well done. I never
really got a chance to play the actual game on a high detail level, since
it was so CPU intensive.
Good points:
Graphics. Not only were the cut scenes and demo done well, but the
actual battle sequences were impressive to watch, even on lower detail
levels.
True to the game. While I haven't played much of the Battletech
Clans, the weaponry was taken, for the most part, right from the board game.
Bad points:
Subtle inaccuracies. There were a few. The biggest one, I think, is
that leg weapons are not supposed to pivot with the torso. In this
game, they did. Granted, it'd be impossible to hit anything with them
when you do twist, but they are mounted on the legs, so they
shouldn't turn with you.
Rockets versus guns. Cannons are just so damn hard to hit with at
times, I would often design my own mechs that carried nothing but
LRM's. Not only do they have great range, but they lock onto a
target, making it difficult to miss. With that ever-present lag between
when I move the joystick and when the screen moves, rockets were
sometimes the only way to survive. Just run backwards and wait for a
lock, then fire. Get three or four launchers and go to town. This just
seemed kinda off to me.
Outgunned. I never managed to finish the game as Clan Wolf. The reason that I
give for this is the mission in which you have to take out three of the
same mech-type you are piloting. This wouldn't be so hard one-by-one,
but when the dropship dumps you planet-side, two of the three enemy
mechs are already firing at you. I'm sorry, no matter how I modified my
mech or altered my strategy, I just could not keep up. Over and over,
I'd take out two just to get killed by the third because my guns had
gotten shot off, or I'd run out of ammo.
Conclusion:
If you are a Battletech fan, get this game. It will not conform to
the same strategies of the original board game, but it is still a hell of
a high to pilot in real-time one of these big Mechs. If you generally
enjoy flight or mech simulators, get this game.
|