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The Dig
LucasArts
Adventure
Minimum System Requirements:
- COMPUTER: IBM and 100% Compatibles.
- OPERATING SYSTEM: Microsoft DOS 6.0 or greater
- CPU: 486DX2/66 required minimum
- VIDEO CARD: 256-color VGA, VLB or PCI bus required
- CD-ROM DRIVE: Double-speed CD-ROM drive required; MPC LEVEL
2 REQUIRED
- MEMORY: 8MB RAM required minimum
- HARD DISK DRIVE: 1MB available space required for minimum install
- SOUND CARDS SUPPORTED: Sound Blaster, Sound Blaster Pro,
Sound Blaster 16, AWE 32, Pro Audio Spectrum, Ensoniq Soundscape,
Gravis Ultrasound and 100% compatibles
- INPUT DEVICE: Microsoft 100% compatible mouse required. Joystick
optional
Bad Mojo
Good old LucasArts has gifted us with another game of note. I won't even
touch on the plot for fear I might give away one of its nicest points.
The story, the concept, most of the puzzles and the total feel are great.
The game is playable but due to the point and click interface and design,
it is technically impossible to mess up, or lose the game. At least in
Full Throttle you could die and start over, not in The Dig. The only
other bad point I saw were the horribly done animated cut scenes. I
didn't like them and they looked worse than the X-Men animated cartoon.
Other than bad animated scenes and a plot you can't stray from, this game
is more than exciting, it's new. The plot is something fascinating and it
even boosts our human ego a bit as well. If you play this game and learn
only one thing, remember the versatility of the shovel and how without
it, humanity might be lost forever.
Quintin Stone
Really, I think of this game more as a 6.5, actually. It
was very well-done game, but it did have some less
desirable points to balance out its strengths.
Plot summary: A massive asteroid (nicknamed Atilla) is
heading towards Earth. To stop the collision and still
get the opporunity to check out this celestial body, the
Earth government(s) have come up with a plan to use
nuclear warheads to alter the asteroids course, making
it another moon of Earth. A space shuttle is sent up
with yourself (Boston Low) in charge of the mission.
In addition, you are accompanied by Ludger Brink, a
geologist (to provide an initial study the asteroid itself),
and a journalist, Maggie Robbins, to cover the exciting story.
Let's just say that things don't go as planned.
One piece of advice: don't forget your shovel. It is, after
all, The Dig.
Good points:
Great graphics. While the characters might look reminiscent
of something out of the first Space Quest games, the
backgrounds and rendered animations are simply first rate.
Animation is delightfully smooth and the attention to detail
in the landscaped backgrounds is quite satisfying.
Great story. The plot as a whole is interesting and makes for
a good story. The history of the aliens is a new twist on an
old perspective that I rather enjoyed.
Two endings? Yes, despite the very linear and rigid nature
of this game, it does (sort of) have two possible endings.
After I won the first time, I couldn't help myself, I had to
replay the very ending, just to see the other option. It was
hysterical. And if you don't know what I'm talking about, it has
something to do with Maggie and the crystals.
Bad points:
Disappointing cut scenes. Not all of the cut scenes were
disappointing. The ones of three-dimensionally rendered
animation were rather impressive. But time and time again,
the large-scale scenes with characters in them kind of left
a bad taste in my mouth. It seemed that LucasArts was trying
to move away from the cartoonish-style of Full Throttle, and
more towards a realistic look, but the character cut-scenes
for Full Throttle were simply better. Here, the characters
just look pretty goofy, and don't even (in the case of Boston
Low) really look like the normal character that you control.
I simply didn't like the style in which character animation
was done in this game's cut scenes. It could have been better.
Questionable actions. Brink (after being affected by an alien
influence) betrays Low and physically assaults him on several
occasions. Yet, your character continues to trust him and
leave himself open to another assault. Low is a simple
military man. I couldn't see him not caving in Brink's
skull on multiple occasions. And Maggie, here on a possibly
hostile world, millions (?) of miles from Earth, thinks she's
safer alone then teaming up with you. I can see why the writers
would want this (a lot easier to interface with a game when
there are no other people around), but it just defied logic (even
for a woman).
The puzzles. I enjoy problem solving. I seek out a good
challenge. But I'm sorry to say that some of the puzzles in
The Dig just seemed almost unguessable. The light bridges:
I wasn't even sure if the game could tell the difference between
a quick "click", and holding down the mouse button for an
extended period of time. A quick click had an effect... how are
you supposed to know that it's the wrong effect? And why did
I have to go back to the Map Room, just to climb on the slab in
the Tomb? The Map Room has really no connection to it, but it
is vitally important in getting underground.
Too safe. You can't lose this game. You can't die, you can't
lose some important object that is required during a later part.
This just seemed to sap some of the challenge out of it. Where
is the pressure when you know that nothing you do can have a
bad effect? Pressure makes the game. It gets the adrenaline
pumping. That's why I don't play Doom with cheat codes. It
takes away all of the excitement. And this game did that too.
Conclusion:
Please don't get me wrong. I don't consider this a bad game.
Well designed, well written, it was enjoyable to play. But I
wouldn't play it twice, you see. Bioforge, an adventure-puzzle
game along similar lines, I've played multiple times. I don't see
myself playing The Dig again. It was good the first time, and
that let all the magic out.
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