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Descent

Parallax and Interplay

1st-Person Action

BARE REQUIREMENTS:
  • IBM PC compatible 386-33 or faster
  • 4 MB RAM
  • DOS 5.0 or greater

STRONGLY RECOMMENDED:

  • 486 or Pentium processor
  • 8 MB RAM
  • stereo 16-bit soundcard with General MIDI support
  • a quality joystick


Bad Mojo

 7


What can I say? It's true DOOM 3D! There's no plot forced onto you between each mission. There's no look up/look down. NO! Now it's more, it's 3D, all out, full fledges, true and blue three dimensional movement and motion. This game is dangerous. You got 3 hours to waste and some money to blow, do it. It's a challenge to play this game, especially when you want a good arcade game to waste your time. I'm sure we'll see more from this ring in the way of 3D games, and I really can only hope the graphics and enemies get more radical. On the whole, a good game if only for it's twist on the current DOOM and its clones.


Quintin Stone

 8


Fabulous. For a Doom fan like myself, Descent shattered that last barrier in the first-person perspective 3-D action game - full 3 dimensional graphics, ranging freely along all axis. After getting over the disorienting effect of complete 3-D movement, I fell in love. The control was so fluid, simple and yet so variable in how you want to get around. A combination of missiles and guns made for a fantastic arsenal against the mechanical legions of death that awaited you. This game actually made me afraid. The evil red robots that fire homing-missiles made my heart jump every time I saw them. They just look so... malevolent. Evil. *Shiver*

The only bad point I can make against this game is the final boss. There just wasn't as much of a challenge as there should have been, however the pair of huge cloaking/teleporting robots that fired special missiles at you more than made up for it. A pity the biggest challenge in the game came earlier on in the game, but it's still an incredible experience. Descent's game engine has literally redefined the subject of the first-person shooter, surpassing even Doom's. I have a feeling that we should be expecting more of this type of excellent programming in games to come.


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