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Descent
Parallax and Interplay
1st-Person Action
BARE REQUIREMENTS:
- IBM PC compatible 386-33 or faster
- 4 MB RAM
- DOS 5.0 or greater
STRONGLY RECOMMENDED:
- 486 or Pentium processor
- 8 MB RAM
- stereo 16-bit soundcard with General MIDI support
- a quality joystick
Bad Mojo
What can I say? It's true DOOM 3D! There's no plot forced onto
you between each mission. There's no look up/look down. NO! Now it's
more, it's 3D, all out, full fledges, true and blue three dimensional
movement and motion. This game is dangerous. You got 3 hours to waste and
some money to blow, do it. It's a challenge to play this game, especially
when you want a good arcade game to waste your time. I'm sure we'll see
more from this ring in the way of 3D games, and I really can only hope
the graphics and enemies get more radical. On the whole, a good game if
only for it's twist on the current DOOM and its clones.
Quintin Stone
Fabulous. For a Doom fan like myself, Descent shattered that last
barrier in the first-person perspective 3-D action game - full 3
dimensional graphics, ranging freely along all axis. After getting over
the disorienting effect of complete 3-D movement, I fell in love. The
control was so fluid, simple and yet so variable in how you want to get
around. A combination of missiles and guns made for a fantastic arsenal
against the mechanical legions of death that awaited you. This game
actually made me afraid. The evil red robots that fire homing-missiles
made my heart jump every time I saw them. They just look so...
malevolent. Evil. *Shiver*
The only bad point I can make against this game is the final boss.
There just wasn't as much of a challenge as there should have been,
however the pair of huge cloaking/teleporting robots that fired special
missiles at you more than made up for it. A pity the biggest challenge
in the game came earlier on in the game, but it's still an incredible
experience. Descent's game engine has literally redefined the subject
of the first-person shooter, surpassing even Doom's. I have a feeling
that we should be expecting more of this type of excellent programming
in games to come.
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