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Crusader: No Remorse
Origin Systems
Action
System Requirements:
- Computers:MS-DOS 5.0 or compatible, Intel 486/66+ MHz, Pentium or 100% compatible system with 2X CD-ROM
- Sound Devices for Music:Sound Blaster
- Sound Devices for Speech:Sound Blaster or 100% Compatible
- Graphics Supported:256-color SVGA (VESA compliant)
- RAM and HD Storage Requirements:8 megs RAM; 20 megs hard drive space
Quintin Stone
This game hooked me. Kudos to Origin for this well-done game with
some mind-numbingly good graphics and sound effects along with 'em.
To those who have yet to see Crusader, here's a short sum-up: you are
a new member of a resistance movement, having recently defected from the
ranks of the corrupt and evil World Economic Consortium. While not all
of your teammates completely trust your motives, you are given mission
after mission to prove yourself. The actual game play is conducted in an
isometric bird's-eye-view, and the control of the game is done
through the keyboard (which I've always been rather fond of).
As you progress through the game, you gain new armaments of
mass-destruction. But be sure to place your shots well, as ammo is
limited, and not all opponents carry replacement clips. You can also only
carry five weapons at once, so weaker ones must be dropped in order to
pick up more powerful ordnance.
The well-detailed enemy bases that you must make your way through are
not always as harmless as they seem. Not only do you have to worry about
enemy troopers that hunger for your death, but extreme caution must be
taken to avoid falling prey to roving androids, hidden mine fields, and
panels on the walls that fire lasers and even quite lethal rockets.
Good points:
Incredible graphics. High-resolution, full-color graphics with details
that'll blow you away. Desks have pencil holders, cups and PC monitors
on them, while behind them rest comfy swivel chairs. See that shelf?
It's got individual books on it, not to mention some other technical
gadgets. In the more technical bases, you'll find a vast array of
electronic equipment, too numerous to keep track of. I mean, the level
of detail put into this game is astounding. Some of the scenes I swear
were taken right out of my office at work. It's that realistic looking.
Everything goes! Not only are the rooms filled with all kinds of
little details, such as stereos and PC towers, but you can shoot almost
all of them! Watch monitors explode as you fill them with hot lead.
Step back from that power generator, because it erupts in a blaze of
blinding light and flames. I mean, nearly everything can be shot,
and it will show it throughout the rest of that mission. For those of us
that crave needless and wanton destruction, this game really hits the spot.
Nifty guns. You start out with a simple pistol, but you can build up
your arsenal to include all kinds of spiffy new weapons. Next comes an
auto-pistol firing three-round bursts. Following that comes shotguns
(pump and automatic), rifles (semi-auto and full-auto), as well as a
number of energy-based weapons. One of these, an ultraviolet laser, has
a rather unpleasant reaction to live targets. I mean, even I (desensitized
to violence) found the results of the UV laser sometimes hard to
stomach. Not only does it literally dissolve the flesh from the victim,
leaving only bloody bones behind, but they scream all the while. This is
not a gun for the faint of heart. You might want to just stick to the
rifle. Or the AR-7 triple rocket launcher.
Cool moves. Impress your friends by using the sidewards roll to dodge
lethal rockets, out of harm's way and firing as the deadly attack streaks
by your face. These rolls were my favorite methods of transportation.
If they'd also programmed a forward roll, I never would again walk erect.
Cut scenes. Origin used a system of video digitizing I don't believe
I've ever seen before. While the shots were small, the quality of the
images was simply superb. Even video with the stablest of cameras
experiences some kind of background movement. But the backgrounds in
these shots didn't move a single pixel, and yet, the characters cast
normal, three-dimensional shadows on the them. If it was normal
digitized video, such as MPEG, they did an extraordinary job of it, and
my hat is off to them.
Bad points:
Height and falling. Anyone who's played the later Ultima games may
have noticed a slight problem with its movement engine. When you jump,
sometimes you don't land where you think you should, or you suddenly fall
off what should have been a stable edge, or you do some really wacky and
bizarre bouncing off of surfaces. Like I did in Ultima: Pagan, I found it
hard to jump correctly in Crusader. Weird bouncing and fallings would
occur. While the rest of the movement engine is well-done, the folks at
Origin might want to overhaul this little detail before using it again.
Targetting. Aiming your gun takes some getting used to. When you
pull out a weapon, a small red circle appears in front of your
character. While normal movement can only be in any of the 8 normal
directions, you can finely aim the crosshairs for accuracy in shooting.
But it is sometimes hard to tell exactly what that little circle is
telling you. When standing, draw an imaginary line from your character's
head through the circle. When crouching, remember that his head is
lower, and aim accordingly.
Conclusion:
This is a very fun game, akin to Doom, but not from a first-person
perspective, which allows for certain features that a Doom-clone could
never pull off. If you like to shoot things (and I mean
everything) then get this game. I seriously doubt that you'll be
disappointed.
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